Im trying to do some high poly high-tech armor but since mudbox subdivides it just naturally, i was wondering if there was some kind of feature to tell mudbox not to subdivide the edges as much? or do i have to do it old-skool and add loops to the edges? Thanks in advance! Oh and a workflow question. If i have a character…
Depends on the game engine you're going out to. Will the player be able to swap armor/clothing dynamically in game? If so then you need to find out what kind of socket system the game expects you to use. Usually specific names for specific bones in the rig, like "chestarmor" etc. Or is the armor/clothing always there?…
Good start. I recognized him right away, even though I was 7 when this game came out and I haven't though about it in years. It would look better if you defined the eyes, nostrils and around the corners of his mouth. The chin sticks out in an awkward way. Where would his ears be? It seems like the armor would uncomfortably…
I think it's not quite working and it's because you haven't found a way to reconcile the hyper realism of the head and chest with the chunky WoW styled armor. I think the high poly head is terrific and you should try to bring everything else up to that level of detail, even if you have to take some artistic liberties with…
You need to tone down the shoulders. They make the whole character look off. Basically I would tone down the bulk of the armor. It doesn't look like anyone could actually move in that thing. Armor should look strong but not look like it'd be a burden to actually use. Shoulders, lower arms upper and lower legs The scale of…
Love to see the helix armored- its a awesome looking vehicle. As for the armored transport, I know I saw some when I was in Iraq so I dug around looking for the name. Its actually belongs to the "cougar" type family of armored vehicles manafactured by Force Protection, INC. Used widely by British and European armed forces…
This is the current state of my Vegeta model (Dragonball) and I was having trouble with the armor, It's very simple but I can't seem to think of a way to do all the trim on his armor. I believe my process is wrong and inefficient. So if anyone has any tips on how I could go about doing this that was be really cool! This is…
I really like this concept, i would definitely like to see it in 3D. As for the materials on this guy i agree with shotgun. That green stuff on his head looks like armor but on his hands it looks like gloves. And that white fur (if it is fur) doesn't look good to me. I'd say full red armor for his head, or no armor and…
Final Entries Final Entry, German factions skinpacks, both German at East and German in West (OKW). category :Historical 1. German Eastern front Armored Divisions color paterns variations : used in Easter front durring winter 43 summer 44. A. Summer B. Winter Workshop upload and preview for german at East can be found 1.…
I always enjoyed the skaven in war (the most technologically advanced race). Yes, the head shape is wrong. I'd reference a skaven without a the helmet for accuracy. I guess it's like if someone never saw a human and tried to model the head based on a a knight wearing a suit of armor. When he's fully armored it won't matter…