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Hard Edges In Mudbox Eh?

Shady-D
polycounter lvl 17
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Shady-D polycounter lvl 17
Im trying to do some high poly high-tech armor but since mudbox subdivides it just naturally, i was wondering if there was some kind of feature to tell mudbox not to subdivide the edges as much?

or do i have to do it old-skool and add loops to the edges?
Thanks in advance!

Oh and a workflow question.
If i have a character with armor, what is the best way to sculpt it?
Both at the same time or the character seperatly and the armor seperate?
Later,
~ Shady-D

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