Im trying to do some high poly high-tech armor but since mudbox subdivides it just naturally, i was wondering if there was some kind of feature to tell mudbox not to subdivide the edges as much?
or do i have to do it old-skool and add loops to the edges?
Thanks in advance!
Oh and a workflow question.
If i have a character with armor, what is the best way to sculpt it?
Both at the same time or the character seperatly and the armor seperate?
Later,
~ Shady-D
Replies
but honestly, like i said, i'd stick to sub D for armor.