Greeting and salutations hard working people of polycount! We've been a bit busier with work stuff, but after some time are coming with a larger update. Things we got our hands dirty on: - Finished off the market - Electronicy-Electricly-Hard-Surfacy props for the floors and rooftops - Some simple animations for the roof…
@lluc21 I already got a rim light, but I cranked it up a bit stronger just for you! Yo guys, I'm calling it!!! Turret now self illuminates. Decided to keep the saturated purple. Check out the ArtStation page for a few more renders. Thanks for everybody who chimed in!!! <3 https://www.artstation.com/artwork/68nVbr
You're correct. Settings from the render panel are used when baking. Sample quality values will be the same but that doesn't necessarily guarantee identical results. I'm not a developer so I don't know what's going on under the hood or if there's any limitations on how baking is handled. What I do know is that there's a…
Connecter have a vote going for what software to support next, Unreal is in the lead so far. Poll here: https://www.facebook.com/groups/connecter.insiders/permalink/687204145113053/
The model is very simple and the texture is very basic, you need to challenge yourself more to hit a higher quality level. Look at other artist that made revolvers for inspiration https://www.artstation.com/artwork/1mLbo https://www.artstation.com/artwork/1DQWo This guy has a breakdown of his process:…
i would go with lowpoly modeling and texturing if i need something fast. i did for a sideproject some Zombies. 4h modeling and uvs 4h texture painting. they are small on screen but look great. if you need a detailed breakdown i could do one next week. https://store.steampowered.com/app/682530/MarZ_Rising/