Hey there PC, I'm looking into starting a meetup for us SD guys and gals, with the potential to turn it into a monthly meetup. I was thinking a sort of midday meetup on a saturday at a coffee shop, a very layed back, casual chit chat thing to relieve the stress of the work week with a group of like minded people. As stated…
Hello Everyone! This is my first post over at Polycount. I've been wanting to find a way to track progress on this project and share it with the web, so I figured thread updates would be the way to go. Any feedback or suggestions on how to build some pieces, or w/ general workflow is welcome! the model is based on Emerson…
NKS5 for Photoshop - Tool Overview just found this tool and cant wait to get started. its free just donate if you like video overview: [ame="https://www.youtube.com/watch?v=J42Q5lCVp28&hd=1"]NKS5 for Photoshop - Tool Overview - YouTube[/ame] NKS5 is a custom toolkit for Adobe Photoshop CS5, 5.5 and 6 - it provides a wide…
http://www.joystiq.com/2012/06/14/journey-dev-goes-multiplatform-fully-independent/ Having completed its three-game contactual stint with Sony Computer Entertainment America, the team behind Flow, Flower, and Journey is breaking free from the chains of Sony platforms with a $5.5 million infusion of capital from Benchmark…
Position Title: Character Artist Location: Vancouver, British Columbia, Canada Piranha Games is looking to add several skilled character artists to our growing team. The ideal candidate has experience creating a diverse range of realistic characters for games. A solid understanding of form, structure, and anatomy. Artists…
Hey guys, Been having some trouble with my current rig lately, and figure it's time for an upgrade anyways, and was looking for some feedback on a new computer I'm putting together. I'm looking to make something that isn't crazy budget wise, but still some-what futureproof and able to run the new games coming out like…
I think you misunderstood my answer above. You don't texture it as one object. That wouldn't make any sense because you'd end up with the most low-resolution texture ever. But what you can do is bake a unique normal map, for large scale detail. Normal map allows to be scaled up extremely high. And then you tile tiling…
You made a nice sculpt for the bricks,though you could have added some cracks and indentations to break the uniformity. But something about the texture isn't quite right. Try overlaying the detail of the concrete on your normal maps. Also overlay some decals on your walls to make the textures seem a bit less uniform. The…
Hey Everyone - I just want to clear up a bit of misinformation that is going on about Cryengine. First off let me preface it with this - I am super excited for Cryengine's next two major releases. Which includes allot of really nice Improvements and features. I am not an employee of Crytek. But first why I am excited -…
10 Hours on the boots! Unwrapped and ready to bake out. I'll begin baking once I get the female and clothes under way. I am very happy with this. I'll get some additional details in here once I figure out how the fabric patterns will work. Total time, 6 Hours - Mid-Poly boot. I'll re-top later. Just gotta finalize the…