Hello, Blackbow Software Co., LTD is an outsourcing company providing 3D game art product service to the global game industry, we also developed some small game with coding by ourselves. Now I would like to take this opportunity to introduce our company to u, with the hope that we can establish a long-term business…
Just finished up a small fun learning project around this Tankard. I'm in the process of switching from Maya to Blender and also adding Zbrush + styalized into my work flows. I wanted a project that would cover a lot of bases in Blender to allow me to really dig into the modifier stack but also something that would give me…
Xyphirium: The Twintail ChroniclesProject DescriptionXyphirium: The Twintail Chronicles is a 2D fantasy action RPG / sidescroller being developed in Godot. It is a smaller-scoped standalone title, set within the same universe as a larger long-term project (Xyphirium: The Shattered Age).The goal of this project is to remain…
Hey All, I am curious what some of your workflows might be for having a master project or master materials project that houses materials and textures you use the most. I am wanting to have a Master Project on a separate network that I can just view an pull resources from. I have been searching for some time in other forums…
I Started Working On A Free Project, 29 Models of Free trophies in obj & fbx More Images Can be found here on My behance Page [HTML]https://www.behance.net/gallery/27476205/THE-TROPHY-PROJECT [/HTML] and All the Free 29 Trophy Models Can be downloaded Here, And You Guys Are Free To Use them in Both Your Commercial and…
When ever I project my high res to low res, most of my detail comes out fine, except for some stupid problem areas that I have pointed out in the attachment. I fixed my lowpoly mesh in maya, I have no 5 sided faces, or over lapping verts that I can find. I have tried messing with all the settings in the project all menu in…
Hi all! I'm Dan and I'm going to be posting updates here
about my final major project at Uni. It lasts for 20 weeks and I'm going to create a series of
characters. I've decided to split my time up in to 3 smaller projects to make
it easier to manage. For the first project I'm going to make a Monster Slayer for
The Game…
Thank you for your reaction. the large plants are ment for thick cover, so the enemy with the shield is out of plain sight. they wobble because you the player is walking/rubbing against it. too add some life too the otherwise static. you are not ment shooting the plants, but what is hiding in fields of plants. the…
CLOSED Hey everyone - thanks very much for the interest in the project... however, we have already found someone for this role! We may hang on to some of your names / portfolios for future jobs, though - you all are super talented! Quick Summary: Help NineZyme define an artistic style for a brand new game project - by…
Hello guys! I start a new project because I wanna learn Facial rig/Skin so nothing ambitious but I'll try to share a full process of my workflow (with timelapses/gifs and wips) I aim a Stylised PBR Render (and/or) a Cell Shading Render Softs I'm planing to use on this project: - Zbrush for Highpoly - Blender for…