I'm working on some Characters/Items to submit to the Steam Workshop. I'm building them in Maya 2010. In the Dota 2 Shader Masks Guide it is stated that every hero, item, courier, and creep make use of 'the hero shader in Dota 2.' I'm wondering if anyone has made a material network for Maya, or has a setup for an external…
GameStyle: Anime MMorpg: Between the realistic and cartoonish style Hello we are looking dedicated people to join our team. Currently our team consist of 2 programmers (1 busy now) , 6 3d modelers (2 busy now), 2 music composer, 1 texturer, 1 sound fx maker, and 1 concept artist We do not expect you to work everyday but…
Hello! I was wondering if someone have any insight on how to get substance painter Basecolor to match up with ue4 witout tweaking the texture in ue4. This is where im at now: SubstancePainter: -Set Environment map to Soft_1Front -Set Environment Exposure to -1 This makes 50% gray BaseColor with Roughness 1 material, to be…
Currently have a problem with uvs inside 3ds Max when importing models made and textured inside google sketchup. The problem with sketchup is that it does not keep uv position centered to the o-1 tile space. This places uvs in any random tile which makes it very hard to manage. Unity3D also has a problem where any uvs…
THESE POSITIONS HAVE NOW BEEN FILLED. THESE POSITIONS HAVE NOW BEEN FILLED. https://store.steampowered.com/app/1689390/Mythrealm Mythrealm is a Single Player Fantasy RPG Game currently in development with Unreal Engine 4 and due for release in 2023. Delta Video Games LTD ( The developer of Mythrealm ) is currently seeking…
Hello, i'm having the task of creating the base meshes for the characters that will be creating during the project. I was having some doubts about what are the best practices to optimize production time. My approach is the following: 1 Complete human body with welded vertices, 2 Material Ids: Head, Rest of the body. 1 UV…
Currently I'm working on resizing the office and adjusting the scene with the feedback I received. I was trying to improve the reflections from the large screen in the back of the room. So far I found two ways to reflect the screen onto the floor, this is what I have right now: image 1 : Using ImageReflectionSceneCapture…
Ok guys and gals' As I stated earlier I will be doing ALOT of sCulpts these upcoming weeks, because I have a very big challenge to myself. As you can see I really have been trying to learn anatomy and ive tried my damnest to really get good at it. But it seems unless if I actually practice it digitially I just wont get…
"The model is to represent sand dunes and will be cnc'd to a 1:25 scale" If you haven't done so already, the first step isn't to worry about how to convert things to OBJ, but rather to get in touch with the CNC operator who's going to take care of your job. The CAM (that is to say : the machining prep) could be done in…
Currently working on an idea I had for a stylized skate park to probably end up being rendered in UE5 or something. I've been trying some different things like instead of having a cylindrical rail on the top edge of the ramp, a more square like one. I modeled out a bunch of different pieces to be put together but before I…