Hey there, that's not actually your normal map. That map is a representation of... hm, how well the cage on your projection is working, red bits means Max is running into trouble and the cage intersecting with geometry from the high poly mesh. What you wanna do is look in the modifier stack whilst your setting up the…
Concerning lights you can use as many static lights as you want and bake the shadow maps for performance. So just place lights that have a low radius... from 256s to 512s and play with the brightness.. which should not be more than 1... i keep them 0.6 or lower... bouncing light should be 0.2 but it's up to you. also i…
59 million domestic passangers rode airlines this month last year. Now they are saying that you have to show up 3 hours early for a domestic flight. That comes to 20,205 years of waiting every month, or if you assume an average life span of 80 years, 252 lifetimes worth of waiting every month. You can add a third to that…
I gotta say I'm excited about this. I too use my Intuos3 with my laptop quite a bit, and if I'm sitting on the couch and my laptop is on the table, I've got the 652 foot cable all over the place waiting for someone to come trip over it and send my Intuos 3 and Laptop in varying directions. Ok so if you're only ever at your…
nice, sama! I did a bevel too a few weeks ago. a few things you may wanna add: sometimes it's nice to use whatever preferences you have for bevel instead of always defaulting to 2 and .2 you can just add a few lines: if (!`optionVar -exists polyBevelSegment`)optionVar -iv polyBevelSegment 2; textField-tx `optionVar -q…
TRAILER GAME: https://www.youtube.com/watch?v=BYSQDEBtMqo https://cdn.artstation.com/p/video_sources/001/525/602/dr-ae-01.mp4 https://cdn.artstation.com/p/video_sources/001/541/389/tbrender-main-camera-r1-002.mp4 Airship Nimbus I produced this ship for @octetostudios, as a Freelance 3D vehicle artist, during the second…
Hello all, I'm fairly new to creating normals in Substance painter, let alone creating normal maps at all. I've done it once or twice in the past in Modo using the in-program normal baking, but there's a project I want to work on for a game and it requires that I know how to make normal maps. I've tested it out so far in…
A page from my little brother's Xbox magazine caught my attention, so I stole it. I own a couple of the tomb raider games, even the most recent. But I haven't installed it. I'm not too impressed with Core's decision to persistently advertise a gun slinging polygonal brainless barbie doll.…
I just played a (non team) deathmatch, that was the stupidest thing ever... You spawn in front of enemies all the time, even the very first spawn i was gunned down in approx. 0.2 seconds. Players with the highest rank have the best guns and thus win the most. On top of that, it's all just about getting to high ground and…
Did your try using Cloth or SimCloth3, maybe even MassFX modifers if you're in the newer versions of Max, to simulate the collision? It already looks like each of the strands are their own object, so selecting each one and applying one of the modifiers listed above will get you exactly what you need (you can merge them…