Hey there, back again with a question regarding masking. In my example I have a grout and brick texture intersecting and I would like to have a mask of my grout for texture usage. I have the meshes in Zbrush and 3DSMax so methods in those software are preferred.
I'm somewhat confused on the issue but when creating game assets is it necessary to create the high poly prop first then create the lower poly assets and bake the normals, AO , and curvature map or just texture in the normals with Ddo,Substance painter,photoshop for example?
Hi, I am not good with english so, i will ask directly. What to do with very small uv island? For example, we have poligen loop, with only one pixel width. We have no place for any baking or texturing. What to do?
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The path into game development really depends on where you're starting from. Some people start with an idea or thing they want to see in a game and learn skills as they go. Others master art or programing first and either find a counterpart or eventually branch out into the other discipline while working on different…
We are looking for an illustrator that can make a deck of playing cards for a game. 16 cards needs an illustration of an event on it and the rest should have possibility for some text messages. Contact us at info@heimdalgames.org, if you are interested with portfolio and normal pricing. Example of cards for inspiration for…
I can give you an exact rundown of my day to day :) i started at counterplay about 2 months ago, and a large majority of that studio is remote and we have ppl all around the world. Usually my day goes something like this: -wake up, have my coffee, start syncing all the files/updates -go to the gym and workout - get back…
I would try simplifying the shader, removing nodes, and testing input variations. For example, the output of the first Multiply after Time... why is this green? I would see if you can make the output grayscale instead.
Our wiki is a good place to start. Also see this page for a very high level overview of what's important. http://wiki.polycount.com/wiki/PortfolioContents#Environment_Artist.2C_Prop_Artist Be sure to dig around for more goodies... Composition for example.
I've just finished another example of a material I've made using the custom Stylized Nodes I've been working on in Designer. This one uses a wood surfacer node as well as an Edge Notching and Edge bashing node.