Hi, I am not good with english so, i will ask directly. What to do with very small uv island? For example, we have poligen loop, with only one pixel width. We have no place for any baking or texturing. What to do?
I dont want to show this model right now, but i have a lot parts like this: https://naforum.zapodaj.net/b92547346ef8.png.html and, they have 1 pixel width on uv or less, uv resolution is 1024x1024. I be able to see that geometry on 3d model, so i dot wat to remove them. when i scale it up to get 3 pixel width it become very big, I need to scale it x2 or x3. and then some elements can be long for half my uv space, and when i scale it up in one direction the uv become stretch. And should I laso scale up the island that is conect to this one on the 3d model?
Replies
and make sure its 100% straight...
If it will never even be seen, delete it
If it needs more resolution, scale it up
https://naforum.zapodaj.net/b92547346ef8.png.html
and, they have 1 pixel width on uv or less, uv resolution is 1024x1024. I be able to see that geometry on 3d model, so i dot wat to remove them.
when i scale it up to get 3 pixel width it become very big, I need to scale it x2 or x3. and then some elements can be long for half my uv space, and when i scale it up in one direction the uv become stretch.
And should I laso scale up the island that is conect to this one on the 3d model?