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Quick Question About Prop Modeling or game props

dar0005
polycounter lvl 6
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dar0005 polycounter lvl 6
I'm somewhat confused on the issue but when creating game assets is it necessary to create the high poly prop first then create the lower poly assets and bake the normals, AO , and curvature map or just texture in the normals with Ddo,Substance painter,photoshop for example?

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  • brum
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    brum polycounter lvl 6
    dar0005 said:
    I'm somewhat confused on the issue but when creating game assets is it necessary to create the high poly prop first then create the lower poly assets and bake the normals, AO , and curvature map or just texture in the normals with Ddo,Substance painter,photoshop for example?
    It depends what style you are going for. If you want to make low poly/fantasy type stuff, not photorealistic you may not need a high poly.
    If you actually want those maps, like normal, it's easier to model the high poly, because if you model that just once, you'll be able to get all sorts of maps out of it that you'd have to paint individually. And the individual painting won't be as accurate either.
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