I'm somewhat confused on the issue but when creating game assets is it necessary to create the high poly prop first then create the lower poly assets and bake the normals, AO , and curvature map or just texture in the normals with Ddo,Substance painter,photoshop for example?
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If you actually want those maps, like normal, it's easier to model the high poly, because if you model that just once, you'll be able to get all sorts of maps out of it that you'd have to paint individually. And the individual painting won't be as accurate either.