we got nice dell workstations with quadro cards. don't know exactly which atm, but they're pretty good. monitors are okay too. Only the wacoms are weird. It's like everyone uses old Graphires. Yet the artwork people do on them is just kickass. Overall the PC performance seems to be on par with my home PC (quad 2.66,…
I was actually playing around with separating the UV shells in the Hard Edge version earlier today, and yes it more or less completely eliminated the nasty edges. Now it hit me that there is a "Warp Image" feature in Maya that lets you transfer texture data from one UV set to another UV set. So I figured maybe I could bake…
unfortunately Foxdog, I have bad news for you It looks like to me that you've modeled the Squirrel in a defined, solely one pose. It might work out, but I can almost guarantee you it won't animate The legs were the biggest clue to me for that. The way you have it, it's modeled strictly on a vertical and horizontal basis,…
Much improved, sef. Some of the things I'm going to mention you already have listed, but I'll jot them down anyways. - Satellite dishes. Trying moving them around a bit on adjacent buildings. I know most places have codes on where you can put dishes, but moving them just a bit in any direction can help break up the…
The most difficult part about getting a character model into the game, is bipping it in milkshape via verticies and making sure that theres no deformations in the model.
Imo the lightmass solver just sucks at this, you'll get best results if you snap the UV verticies on a grid that shares the resolution with your lightmap.
LOOKING FOR: 3D CHARACTER SCULPTOR + 3D WEAPON SCULPTOR For my graduation project I am designing an original character for the game ‘League of Legends’. The focus of my project is to create a concept with a clear vision for a character that could hypothetically be used by a larger team to develop the design even further.…
Hello guys Im faced a pretty wierd performance issue in Blender (from 2.82 to 2.9) in one specific case: selection of vertex, edges or polygons in object with vertex groups are extrimely slow. For making a test and comparison me and my friend create a default cube, subdivide it few times to 786k polygons and select 15-30k…