I've managed to edit it down to 998 words, JUST under the limit. May edit more, but here's my progress. Will convert to PDF soon. PROJECT: HUNT (Edited Down) “Shit.” Vi gazed at the mangled corpse at the end of the room. She wrinkled her nose when a sickly scent engulfed her. What disgusted her wasn’t the smell of the…
Hi again guys... These are the sequences "filmed" on the planet's surface... The Landing After to find a nice video background for the landing module. I started adapting the vanishing point of the iClone's camera to create a convincing perspective effect. The composition of this scene is quite simple. Besides the landing…
hey copypastepixel can you have a look at this code? - I think I have it working so far except it can't find at them moment the RoadKill URL even though the URL is correct on my computer. The problem orginates from:fn killroad_exportObj obj= ( select #(obj); exportFile OBJFilePath #noPrompt selectedOnly:true; commandstring…
Glad to hear you guys are diggin the tutorials! Let me know if you have any questions and ill do my best to answer them! The next breakdown is of the gargoyle at the base of the stairs. It was done 100% in Zbrush. It was my first real attempt at zsketching out a more complex shape. In all honesty it kicked my ass. When I…
I'm going to get all sweary, don't take it personally, I don't have time to clean it up and think of proper verbiage, plus it's how polycount used to be. My personal usage history: I've used Max more than any other program, but that means I'm more intimately acquainted with it's warts =P I currently use Maya for animation…
The write ups for game art aren't as good or as solid as programming resources. There's a few reasons for it. You always need a visual example for art related terms and descriptions. Game art is constantly changing, things written even 5 years ago can be really out dated. The polycount wiki is a decent place to start, lots…
Heya folks, been out of the art posting area of the forum for a while now. For the past ~4 years I'd been working at Cryptic Studios as an fx artist on multiple projects, and got laid off at the end of October; time to get caught up with what I've been up to. Due to comments from former coworkers, I'm removing the video…
Project name: Echo of Neghen Salle Brief description: First idea of this project was born almost a year ago, on October 14th, 2009. Ever since it has been slowly developing, as the team also grew with time. We are aiming to create a plot-driven fantasy game with more in-depth interactions and less flashy effects alike…
Hello there - I'm having trouble registering my copy of Quixel Suite since purchasing it last night. Any time I try to register either product online, the process stalls for 3-4 minutes then throws the error below. Is this a problem authenticating to the registration system on Quixel's end? Or are there steps I can take?…
Elseware Entertainment: Recruiting experienced modelers and animators. WarCry: Lords of War Brief description: WarCry is destined to be the next big Sci-Fi universe. We are designing the first five races and will use Lords Of War as an Introduction to this new universe. We will focus on creating rich history and designs.…