if you still cant fix it try going to the photoshop exe properties and change it to windows 95 compatibility. Unfortunately if that does fix it I dont think you can use up and down arrows anymore to change layer blending mode when its selected.
SuperF4 http://code.google.com/p/superf4/ No need to ctrl+alt+del, select process and close it. Just press a combination of keys of your choice (I use ctrl+alt+f4) and it will kill the process in a instant of a second even if the process is using all your mem.
It's really not that hard to export... just hit add (mesh selected) and export and it's all set up for you. Instead of hitting the export through the Max options you do it through the roll out bar. It also saves you the step of importing it a second time in UE3,4.
Was going for a cheap dinner kind of feel, futuristic but like a future Denny;s sorta deal. Ill give it a try and take a look. I usually use your method to block out selections for photoshop, never really tried it to try color scheme. Thanks
You need to change the distribution type. Hit the blue arrow and select constant curve. Then set the graph info to the curve editor. Hold control and click the line. Move each of the axis up to 1. Hide x and y and the start adding more nodes on the z
My UV texture editor takes upwards of 5 seconds to select anything on a clean, freshly imported model. Problem existed in 2011 and still exists in 2012. If 2008 is the "stable one", maybe I'll try to dig up a demo and see if that wants to work for me.
materials are called materials in maya, it's only the editor that's different, you've got multilister and hypershade in place of max's material editor only thing i can think of that's similar to material id's is quick sets, as i only ever used material id's for selection purposes
I agree; In your UV Texture Editor select your mesh and check under UV Sets if you have more than one entry. If you do, in your UV Texture Editor go to Polygons>Copy UVs to UV Set and choose map1.
lasso selecting things makes my eyes cry and my hands hurt joe :( I'll take some time to watch all of them, the shield texture is the only one I watched :p very cool initiative, crying put aside, me likes :)
i THINK IVE DONE IT! i made my retoppd mesh in to a PM3D Selected it appended my high res mesh messed around with the project all option and managed to get it without any holes by messing with the project shell :D! Does this seem legit?