Exporting normal maps for opengles engine and for Unity I've ran into a problem. Here's how they look in Max. They behave as expected. And by eye the map looks perfect But in opengl and Unity the surfaces looked like they were shot at, ugly and full of holes. In this test case, you can even see some non existent parallel…
Does anyone know how zmapper integrates a bump map into the zmapper integration. I don't mean the actual process in the plugin.. but how? Does it use the high gen model and places the bump map untop and then creates a normal map. Or does it wait until after the normal map is created internally and then integrates the…
Hi guys. I'll leave you with this technical challenge hopefully somebody is so kind to offer wisdom. I have a big weapon composed of a fairly high number of elements and overlapping geometry. The highpoly version is composed of multiple smaller objects detailed in Zbrush. The lowpoly, retopoed, uvd version in Max, is the…
Hey folks, I found a really neat trick when working with custom HLSL nodes in the UDK material editor and wanted to share. As of right now, to pull in a texture as an input (assuming you want to mess with the texture itself, not just a float3 or float 4 value) you need to use a custom texture node. HOWEVER If you want to…
Hello here :smiley: ! well.. for people who don´t know me I´m a csgo workshop designer who started in this hobby in 2014 , I wanted to say that I´m really excited to participate in this contest and I think this competition will give a plus of motivation and healthy competitive environment to the csgo workshop. Having said…
Hello, we have recently released another version of VAO (our SSAO plugin). Free Demo (full-featured) is available for download (Unity 5.4 and higher). If you liked VAO and wish to use it please buy it at Unity Asset Store to support its development. Also let us know what you think, your feedback is welcome.…
Hey everyone! I'm new here and wanted to get into 3D since my first 3D class. I'm more used to pixel art and what not but I will just show what I have done so far. It's not impressive.........yet. I already have some sprites as my sig. Here's what I'm currently working on: Jameela - Circadian Rhythms (personal character…
Hello Polycounters, as the title suggests, this thread is about how to achieve that rly crips detail in lowres textures to avoid that blurry mess. Therefore iam looking for crips and sharp brushes that seem to be hard to find. To show you the problem i got with most ps bruhes: The crips one is a brush that stays even sharp…
I spent 2-3 late hours yesterday trawling the boards, and the internet, trying to find a fix for this - I found a couple of threads here (Specifically this), but none seemed to be the silver bullet I was looking for. Please note, I'm trying to fix the floor first. I figure it'll be the same problem with the walls. Surely…
Hey guys, I've just purchased NDO2 finally and so far its been pretty usefull. I do have an issue that keeps popping up and before I file an official post to Quixel, I want to make sure there isn't an easy fix. I am working on a texture for a character and have baked out the hipoly details using xnormal. I am trying to…