https://www.youtube.com/watch?v=AAwmaIy1_8Q Hello everybody! It's my DAY III Progress. I worked only 3 hours so there is no big changes. I've added a new train station but it still needs some work so tomorrow i'll continue to that. I was going to share a video about how i do this scene & which sources used but i don't have…
That really doesn't apply to ue4 as far as I know. You don't have custom lighting anymore with all the fancy deferred pbr shading. And I never really understood that method, it seemed to just make things basically unlit, which works fine if it's in direct sunlight but only then - unless I missed something. Without using…
It's not so much the usage of voxels which pretty much came and went, but the combination of voxel+destructability and procedurally generated worlds Many developers will incorporate procedural landscape generation their process, but manually tweak it afterwards. I know for oblivion they would have procedural processes…
Kolibri: Cute character! I have been thinking about painting my dnd character too, very inspiring! Mossed Neuronn: There are a few things that are bothering me, the biggest issue is the shapes, and how they interact. The mountain on the right has almost the same shape as the mountain on the left, which gives the landscape…
Hello everyone, I am working on game based on hexagonal procedural world. As well as endless) Current result one can see on video. There was no way to mount video with sound, so, please, turn on subtitles and enjoy music from free YouTube music library)) https://youtu.be/XCdqQJr6PHY Video review: On the video you can see…
Hi, I'm Uber. I'm new to the PolyCount forum and I heard it was a good place to follow 3d modelling. I hope questions are allowed here. I am a novice 3d modeler that is working with Unreal Engine and Cinema 4D (and Blender too) and I have a question about certain software. Recently I have taken an interest in landscape and…
Hi guys, in the past I created several topics about projects of mine but I never finished these, so I want now to start as many others my own little art dump thread for posting all kind of work in progress pictures. No matter how much I work on projects, you'll get updates and I hope for a lot of critique and advice :) So…
Only 2 days left but I'm more or less happy with the results so far.I only need to work a bit on the environment,in special on a blending material between the meshes and the landscape and to fix shadows.I think I will have time for that.Anyways,the first shot is how the final image will probably look and I've also attached…
That's a bad example to follow, the material doesn't have an even resolution and the road isn't blended at all. 1. First place objects into the scene 2. Scale the objects to exactly the right size 3. Choose a good minimum camera distance to work from 4. Add a huge texture like an 8192 5. Reduce texture size while at…
There is a thread of that tutorial on polycount, it is pretty famous around here: http://polycount.com/discussion/92432/3dmotive-creating-foliage-for-udk/p1 I have done it myself and it really helps if you are completelly new to foliage. While most of the stuff in that tutorial is still aplicable, now that PBR has come to…