hi everyone this is my first time participatingthis my try still so much to learn especially the texture but it was fun learning challenge for me :) the story:- (I wrote) ancient battle between red and blue minion towns they fought for long time using old crystal magic power but there is beast lives in the mines they had…
This ^ The most convincing games made with the most money and biggest talent still aren't even getting close to 1/1,000,000,000th of the complexity you find in nature. We seen lara croft climbing around on some spongy looking gray stuff but nobody who has played those games has felt the tension of hanging onto a single…
Crazy Asian concept art or Anime? Rather than looking at other environment work like this (which might be hard to find) maybe draw inspiration from nature or abstract design and art. Like that top image was clearly inspired by a shell, then placed on impossible balance and construction. The bottom is ice, crystals and…
Got a full, mostly error-free bake. Packed it mostly by hand so some areas have weird texel densities but dang nabbit at this point I don't think it's worth trying to balance it out; it still looks fine, if not as crystal clear as before. Going to get the crab ready to UV tonight, hopefully. If not, then I'll at least…
^ QFT, a friend of mine complained that CE3 engine is very good for games with Mecha in them, and that UDK makes bulky rough skinned marines look cool, while if you want for soft delicate skins like that of a sexy female warrior, then you need to use the Crystal Engine (FF13) and that no one engine can make everything look…
I havent seen many chandeliers, If a high poly bake is being made its interesting to see how. Also if its straight diffuse / spec (lower poly ect) its also interesting to see how the creator decides which parts are alpha and which are modeled and how that is all handled. Also texturing, they usually have iron, metal,…
In video game style? That depends heavily on the engine being used and what kind of shaders it supports. Refraction and reflection are important and there are a few ways to get that done. http://simonschreibt.blogspot.de/2013/02/sacred-2-crystal-reflexion.html http://www.polycount.com/forum/showthread.php?t=86095…
Mop: If you enjoy when people don't understand you, you should move here one day. They don't understand a word I say here unless I spell it out and talk reaallll sloooow. Apparently, I'm very amusing to them when I get angry and curse in my own language / accent again though they understand the words no more than normal,…
i dig the style, it looks like you've got a lot of cool work here. I think my main gripe right now is that there is a lot of brown going on, and not much value variation, even the shots with the blue crystals. Introducing some more color variation and a bit more contrast in your lighting would help a lot. Nice level…
Hi again! I just wanted to update the progress of the turret modeling. I am done with the low poly model, so I am going to sculpt this in Zbrush to get some details and AO. I like to add a little bit more details on the crystal such as a golden supporter (so it has a smooth flow with wings.) I will post the final concept…