***NEW UPDATE*** Sup everyone Since last time I've been working on some modular assets and some materials. I also started working on the layout of the scene. Here I have made a small amount of assets that can make up some buildings. I've created a few wall pieces as well as a door and some wall details. Top are the pieces…
Hey guys, Just a quick update - wanting some critiques and comments on a new layout idea. http://www.andrewhking.com/flashIndex.html This specific portfolio will be geared for a Flash position and to demonstrate Flash work (which means this will be animated later on. However, the layout of the page is sort my planned…
Here you go, I've attached some files of the WIP sculpts in Arnold. The top model is the one with only 1 UV tile, the bottom has 10. I also shared the 1 UV tile layout vs the first tile layout of the 10-UDIM version. Essentially his head covering a whole tile vs just a small portion of it. I'm not disappointed with the…
//AUTHOR : Jayant bhatt. //don't modify , don't distribute. //works with maya 2017 and 2018 //PP if ( `window -exists "nameWindow"` ) { deleteUI "nameWindow"; } // create a window with a menu bar window -title "3DGhost" -menuBar true -w 220 -h 200 "nameWindow"; // two frame layouts will be laid out in a columna…
My names is Jarkko Kouva, I am currently based in Oulu, Finland. Relocating is not a problem as I have lived many years abroad before. I have been specializing in 3D environments but can work in other areas as well, from concepting to small polisihing touches within game engines. I am currently available for full time,…
I'm sorry to say that but these UVs are likely never going to work... Seems like you UVed every single piece as an indivudal gameart objet - but I'm sure you could reuse gradients and color all accross the model... And since this model is more like a film model in term of complexity why not take the whole leg and UV map it…
UPDATE: Greetings All, Per everyone's suggestions, I did register a new domain name for my portfolio. I also picked up the matching g-mail account to use as an contact point. My new portfolio can be found at: www.artbykeith.com In addition to the new domain, I updated the layout and some of the content. I added navigation…
Hi guys, have lurked for a bit but never actually posted. I'm currently modelling a steam train in 3DS Max and I plan to export to Substance Painter and ultimately UE4. However, I'm a few hours in and I've not really thought about an efficient workflow. More specifically, unwrapping and baking out normals and AO for use…
This originally started in Maya a while ago. I'm recently returning to it for a customer. Since then, I imported into Max -> zBrush -> back to Max. This is where the trouble started. I think I found the problem though. User error, of course! I brought this into Max to create my UV shells so I could sculpt on the low res…