Hi there, I'm working on this old and damaged room, it's only a WIP, but it would be to me really useful got some feedback from your, so what do you think ? Thx a lot, Mates.
Been a while since my last project. I went and did my my room for practice while I work from home. I would like some feedback on the overall lighting in Unreal and the final shots. Montage done in UE4 sequencer; first use. https://youtu.be/zBHjneE8v88
So this is my first time posting here. I'm stronger at drawing concept art pieces but I'm trying to improve my 3D work. Any crit is wanted! This is a project for my university. It was to model a room which can be rendered in unreal 4. Currently I'm still building it in Maya however. Most of this is just a base mesh however…
Hi folks, Robin Nielsen and I have decided to enter this competition and make awesome art! A little bit about the two of us, we met at Totem Arts working on the indie game Renegade X (Which is free to download and you should try it) powered by UDK. Robin Nielsen is one of the Environment Artist whom has made a large number…
Forgot to update on here for a whole month oops xP Most of my attention on the environment side of things has been diverted to the street level until this point. Here's what I've managed to get it to so far: Right now everything is still super rough, and my current focus is bringing as many assets as possible to the "base…
A scene I built for practice, a small armory room in a castle. First project creating a full scene in Unreal Engine. I created all all the models in maya and zbrush, and textured them with xNormal, substance and photoshop. In total the scene is about 60,000 triangles. Any feedback would be awesome, I'm trying to get a job…
Hey guys ,I m making a room inspired of Assassin's Creed 4 for my demo reel. I made the wall and a barrel with basic texturing right now. I got a basic lighting for the mood of the environment as well . Critiques are welcome:)