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Re: 3Ds Max Biped crash
Reply by
Rob Galanakis
·
Feb 2009
·
Home
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Technical Talk
My sincere suggestion is to export your animation as BVH, create a rig with PuppetShop (www.lumonix.net), and use that instead.
Re: Answered: From Bridge to UE4 Material not working
Reply by
wang_____yun
·
Dec 2018
·
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Quixel Megascans
I compare the material that created by myself with quixel bridge exported material, change the option to No Tessellation will be ok!
2 results
Re: Maya Artifacts in normal maps.
Reply by
bugo
·
Jan 2010
·
Home
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Technical Talk
if for some reason you exported from max to maya, try unlocking the normals before baking in maya.
3 results
Re: Corrupted ZSphere.
Reply by
ironbearxl
·
Oct 2005
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Home
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Technical Talk
I would export it out of zbrush and delete the messed up hand, then mirror the good looking one.
Re: Importing an .obj into Maya screws up the normals?
Reply by
ElysiumGX
·
Jun 2006
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Home
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Technical Talk
ebagg: when you're exporting the .obj file from XSI, try unchecking the "User Normals" box.
3 results
Re: "tris_map.bmp"
Reply by
JonMurphy
·
Nov 2005
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Home
›
General Discussion
Would it be the old name for an export bitmap of the mapping from NST? Ahh... NST *goes misty eyed*
2 results
Re: Maya 8.5 crashes
Reply by
ivars
·
Apr 2009
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Home
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Technical Talk
You might wanna try the old "export to obj import again" routine on any borked objects.
Re: [ZBrush] Memory problem (Locked main mem in list-out)
Reply by
Davision3D
·
Nov 2022
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Home
›
Technical Talk
Had you found a solution for it? I Currently get 5 in a row of these messages constantly. I'm at the point where I'm debating If I should go back to the 2021 Zbrush version by exporting everything.
How to plug opacity map from substance painter to marmoset?
Topic by
Sani
·
May 2022
·
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Marmoset
I made opacity map in substance painter, exported it with grey channel and tried to plug it to my texture, but nothing happened (i'm using marmoset 4)
Importing particles into Marmoset
Topic by
destructavic
·
Oct 2019
·
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›
Marmoset
Hey everyone, ive been trying to export my particles from houdini and import them into marmoset. I've been trying to do this for a month. Please help!
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