Sorry, guys but government involvement is always a sure way to kill all creativity. I am all for having gov money in education, pulic health & transportation and other basic needs, but nothing good will come out of the government supporting gaming companys. Exspecially when the money doesn't go to the small developers who…
Theres that crazy Gel-pack type stuff that is in one of the DM space maps in UT3. It's uber slow travel, but offers a cool sort of 360 fighting/traveling style (could manipulate the speed in the volume in the engine though). Might be a bit slow/complex/out of style for this map, but an idea anyways. All I can picture for…
TRANSFR provides engaging, hands-on training in a way that online lectures cannot. We create a better way to train young adults for the skills they need to succeed on the job. We focus on developing a pipeline of talent for jobs that are going unfilled, significantly reducing cost and risk. We produce job-training…
So I have tried to find some tutorials on this but unfortunately I keep finding chain link fence tutorials. Now I know how to make alpha maps in games and in photoshop but I'm not sure how to make a simple chain, I just don't know how to begin modeling one do I just use plains, 2 boxes that form a cross? Btw by chains I…
The UV<>geo transfer shown in that first video is precisely one of the handy, non-obvious techniques that one can use to get a garment retopo done fast without having to manually snap verts to the surface the "regular retopo" way. Textools for Blender even has the "UV to Mesh" function that helps with that, since one can…
We are Data7! A group of artists and developers from around the world! We are currently looking for a character artist to join our ranks on a new Science Fiction FPS! Built inside the Unity Engine. You must be able to: - Model High Quality 3D Characters. - Work with conceptual team to get the vision of said model. - be…
Hi, I’m Mel. A freelance Concept Artist with particular strengths in hard surface/industrial design and a MDes Transport Design degree. Proven track record of delivering designs to a range of clients including game studios and car customisation shops. Additional game industry experience on three AAA titles as a QA tester…
I am trying to make a simple ground plane for a scene I am working on. I just want to bake out the diffuse as a selection map, hence the bright ugly colors. The red plane is UVed, but the blue rocks are dragged in and duplicated subtools. How do you transfer everything to the original flat plane with UVs in zbrush? Thanks…
Hi all, I transferred a paint layer to a model and I want to paint a portion of this layer a different colour. However when I repaint the model I'm getting UV bleed of the old colour showing. Does anyone know how I can "paint" this bleed area as it's leaving a line/"crack" on my model where the old bleed colour shows…
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