That's incredibly ridiculous, and will never pass. It's just another example of a small minority of idiots with a big voice getting a lot of coverage. The majority of people would never agree to something like this. Or at least that's what I hope...
I really am going to revisit this, I just have to find an evening this week to devote to it. Thanks a ton Eric/whargoul/malcolm/pixelrambo. I'll be incorporating this new info and making a better example image.
Actually.. in yer move tool example only the normal direction ( x axis in dis case ) is aligned to the component selection. alignment for move and rotate from a single edge... ( 1rst make cool button above )
metroid prime hunters is a good example of vertex lightning. most of the textures are pretty light greys and then colored+lighted with vertex colors. i wouldn't suggest this for charcters or game models, but for static environment it's a good option.
I'm using MAYA 2008 Extension 2 In your viewport menu, under Shading, switch on Polygon Transparency Sorting, as opposed to Object Transparency Sorting, this will fix all your alpha problems. See Example : -
Looks great shep!. It's funny, this is a great example of how presentation is key. I admit I was underwhelmed by your quick model screengrabs, but that in-engine shot of the pillars is looks really cool. Keep up the goodness :)
Does anyone know if UE5 is planning to add colored specular instead of metalness at some point? How do you achieve AO dirt on metal for example in the metalness workflow? As far as I can tell this always results in some sort of washed-out values instead of dark AO dirt. I just don't understand why the colored specular PBR…
Hello All, I am looking to contract a 2D artist that is familiar with the art style in Paper Mario: The Thousand-Year Door. Here is an example of what we'd like replicated: If interested, please reach out to me at Libio1991@gmail.com. Thanks!
Hey everyone, i'm new in Designer. And trying to creating material but have some issues in AO node i see steps. I pin the pic for example what heppend. Any suggestion? Thanks guys! My output parametrs in AO(HBAO) Height input map
Hey guys, I wonder if there's a node based or any softwares that create a fractal particle, or billboard easy maker? For an example, smoke set, fire set, etc. I don't want to test the particles, I want just to create a type of particle/image. Thanks