Hmm, alright, so after looking into it it seems that there is a way to fix it. Before baking the normal maps go into the object's shape attribute editor and under tangent space switch it from Right Handed to Left Handed. I haven't checked it out fully, but it seems to do the trick. Although I can't find a way to…
Its not low poly so whats the point of getting rid of the mouth? You should set up some morph tagets (or however you do it these days) for lip synch.. looks like it might warp the eyes when you do it though,
Hi all Just wondering if anyone has managed to create working normal maps with ZMapper and Max 8? I have followed all the steps 1) reset xform on low poly base model from max 2) import to ZBrush and subdivide a number of times and do the sculpting 3) enter ZMapper load in the correct config file (tried ones for max 8 and…
thanks for the nice comments :) Magnum Force 10 http://www.betheking.com.au/game/ so it is finally online although it is still hidden in a way (but public), it will go mainstream tomorrow or Sunday - so I still have a day or some hours in between to give my final go. Initial development started in September the first day I…
thought'd i'd share your post from facebook. Here is the LONG list if what happened between 3dsMax 2018 - 2019 Rendering Advanced Wood OSLMap Out of the box works in any renderer supporting the classic 3ds max shader API (Scanline, vRay, Corona etc.). It also means it works outside of renderers, anywhere in 3ds max where a…
Hey guys, again thanks for the support, and crits. It helps greatly. More Greens on the Bronze it is! I'll whip up a quick example, and post it when I can. I am up north at the moment helping a friend move. I'll post up some wire frames as soon as I get back. @ DWalker: I had to use a darker Brown Lime stone for the Main…
You're not the first person I've had this conversation with, nor the first to make these suggestions ;) These aren't good approaches and I'll explain why; Shape recognition is important in almost any game - it's why character artists spend so long concentrating on the silhouettes of various characters. In a real time…
How much time do you spend networking, going to meetups and contributing to online communities? that is another essential part of the equation. The chances of you having someone recommend you for a position (this is like a golden ticket) go way up the more value you provide to others. I would look on meetup.com and start…
Here is a bit of code in C# for a quasi Active Reload in Unity3D. Put this on an object in the scene and run. Can be used for anything that requires timing, use your imagination ;) . More code for stuff on the way. using UnityEngine;using System.Collections;//There are many ways to skin a cat, this is my way. Hopefully it…