I am not really good in concept art and illustration so I began with some references from others artists to build my own univers basically. For the Turrets : I would like a dwarf statue, a lot of representation of the Dwarf Race ( tolkien, warhammer,...) is inspired by Norse Mythology, i Will try to build a statue of an…
Hewwo uwu So! We were thinking of having a statue in the altars where Gemini is able to pick up and unlock new zodiac abilities.. and ive designed something! We can later cut up the 3d model maybe and have it be a part of the ruins scattered nearby! AND!! each zodiac sign can have a statue with different horns and the orb…
Hello I wish I can get some help with my first zbrush project wip .... Here is a statue I am trying to make ... separate objects are armour , the base , the statue , the sword and the arms .... any comment , opinion , sugestion is very welcomed .... here the original concept that I have to follow but not necessarly has to…
Most of what you're showing looks quite good, but it feels like you're getting out of your element with the statue. If you want to improve your character modeling go for it, but you're looking at a lot of time with anatomy books and reference to get it up to the same level as your other assets. I'd seriously consider…
Its absolutely worth it if its what you want. Let me put my cock hat on for just a second. *has now become a dickhead* imo n00bs that I have worked with, talked with, hung out with *think* and say they want to be in the games industry, but tbh they only *kind of* want it. They want all the cool shit, without the slog…
I'd probably try to drastically reduce the polycount of that element (reproject it later if necessary) so you can manipulate it with greater ease to get a bit more even texture flow, or use soft selections and pinning along with relaxing (or combine both approaches) to get the best possible outcome, but there will be some…
Just a quick one, can't really search for this on google. If you are working towards a low poly game asset but aiming for a highly realistic diffuse only texture, could you use this workflow or is it overkill?: lets say the asset if a huge statue, 1. make high poly statue in zbrush 2. export high poly for low poly retopo…
In the report, it states that you have 3 ad/stat links/sites which are causing the warning. Here are the 3 sites causing the issue: adstat150.com/, marinstat1282246.ru/, lmstat450.com/. It's been almost a month since the last google-checkup, so maybe they're gone?
hmm that chart states both the snipers are exactly the same stats.. that doesn't sound right edit: oh, except the mag size, and rate of fire.. yeah maybe it is. that confirms my suspicions that the military sniper is just flat out better than the hunting. same with the two uzis
looking pretty good! My biggest crit would be, give it more greeeeen! I think SirCalalot was right on about the contrast. The white statue in the middle and darker outsides really draw the eye in and make you focus on the statue. Also adding some of the larger damage detail into the floor tiles would break it up (like the…