Are you asking for base Materials or Smart Materials ? Creation processes are not the same. This video is a good starting point : http://quixel.se/tutorial/ddo-painter-material-primer/
Hey guys ,I dived into 3d 2 months ago and I loved it so much I bought a tablet to lern sculpting too ,I've searched online on the most effective ways to learn,but it is still blurry to me . Some sources say I should learn to draw before getting into 3d ,some others say no.I'm not against trying ,I've even found some…
Recently reinstalled 3ds max on fresh install of windows and got this error message every time I tried to open up max. The procedure entry point ?Peek@MessagePeeker@@QEAAXH@Z could not be located in the dynamic link library maxutil.dll I posted the problem on autodesk forums but no replies as of yet, see if any of the PC…
Hello! I know I'm late to this party but I'm gonna do my best to make a Mega Gnar Splash Art for this contest. Understandably there is no splash art for his mega form so I'm gonna see if I can do it some justice. I was gonna do Warwick originally but changed my mind at the very last second So some thumbnails And the first…
At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…
Can anyone suggest a good intro to/tutorial for creating weapon animations in 3ds max? I've only found the clip below and I've watched it twice, but I'm still a bit confused on how the bones are initially setup. [ame=" https://www.youtube.com/watch?v=paCJ3zFwnLg"]this one[/ame] Any help is appreciated.
I found the ones on Pixologic to be pretty good for starting off. Same for the Eat3d dvd. Really it's just a matter of grasping the difference between the document and a tool, and perhaps a brief understanding of how the materials behave if the tool has no vertex colors.
Well, with pbr you're going to use a lot the roughness/glossiness, the metallic or specular and the albedo. I would recommend you to learn how they work (and it's pretty simple actually) and then you can start to move forward in to learn the other ones. There are a lot of good info about pbr on marmoset website, if you do…
Eurocom is looking for a talented freelance remote concept artist. The work is available asap and is planned to last until the end of April 2012, though it may run longer than this. The position would require at least 3-to-5 days per week. Email your CV, details and a link to your portfolio to us at:…