Thiago Vidotto has produced a series of tutorials and guides for use in creating items for the Dota2 workshop. These are meant for the intermediate to advanced artist who would like to get some insight into some of the techniques and methods of the Dota2 pipeline. Each is fully laid out here on the site and you can…
http://vimeo.com/18458410 I'm looking for some feedback on my reel, anything and everything you folks see fit to throw at me- I'm trying to improve, not get warm fuzzy cozy cozies, so to speak. it's been a few years since I posted on Polycount, so I just started a new account- i don't even use the email address I used with…
Maya 2009 does not have the option to auto-refresh textures. One must manually refresh. NEX enables this feature. Is there a means of getting this feature without the need to buy and install NEX for those that only want this feature? I found this script with a search. What sucks is that the user has to manually enable the…
So I'm working on this 2nd art test (popular guy eh?) that was sent to me by another company. this is a texturing test. one of the bullets in the directions state: 3. The lighting should be baked using vertex paint what does this mean? I am more familiar with maya than max, and it's probably something I know, it's just…
hmm...well here is a little wip I'm working on supposed to be a mercenary or something like that. Should stand around 1700-2000 tris and two 512* maps. Got modeling 50% done mainly just giving form and shape to the character, still not looking cool as I'd like him too be but I'm working on a concept that i'll post pretty…
I wanted to obtain same results as described here in the forum http://polycount.com/discussion/90858/maya-thicker-lines-permanent everything seemed to work for a while but no luck in new maya. Can anyone help (or test this in Maya2017). Also is there a way to do the same for the verteces "glyphs". Thanks in advance for…
Here's some new screenshots with changes as suggested by you guys. I tweaked the lighting and added some subtle fog to help with the busy-ness. I also made some minor tweaks to some of the static meshes: And the old pics for comparison: There are more screens and stuff at my website:…
Hello awesome polycount folks, I'm currently digging into more advanced rigging techniques, just started scritping and I've a probably easy mel scripting question. I want to have a single Enum attribute "slider" that changes the translation of an object (to later on snap locators to each others and switch through different…
Currently working on my portfolio. Made high poly version of the assets and going to make low poly, texture it. Needed suggestions: 1. what kind of other asset can i add and what should be removed from my portfolio. 2. Clay render style. 3. Portfolio webpage style. 4. Final game engine render presentation style. Please…