ae. - thanks dude, that means a lot! :) m4dcow - thanks! here is how I layed them out. I tried to do just as flat as possible, so we could get easy reuse out of it if needed. The lower section in the unwrap is the small gutter piece. In hindsight, I could have done a lot more with them, but production is what it is :)…
Hi everyone! Here's a project I worked on for my portfolio. It's the first project I've done with real-time graphics in mind so I'm not very sure what kind of approach I should have taken and I would really appreciate any tips and critique! The ship was modeled in Blender and rendered in Unreal Engine 4. Textures for the…
@jordank95 "If Im making a town filled with houses and big walls and a castle, trying to figure out the best way to approach this. Would just creating maybe 3 or 4 unique looking houses, then using tiling textures to texture the stucco/stone and then maybe a trim sheet to texture the wood support around the house? Would…
Here's a long overdue update! Since finishing the blockout, I did a first pass at the main brick wall material, as well as the wall trim: I applied these materials to a set of simple modular wall pieces: I also had my third mentorship session with @Lucas Annunziata, where we mostly covered material workflow and a few…
I tried to ask GPT to do me a script . The problem was the scripting doesn't have access to gradient editor. It could sample and make a pixel stripe but then you would have to use default gradient capture in cloud library panel . Although they have new UPX scripting now, maybe it could but chatGPT couldn't write me a…
This project is based on Jourdan Tuffan's Esbatuan Architecture. I made this in order to become more comfortable working with a trim workflow and trying to reduce the amount of hand-textured assets in a scene. I heavily relied on Silke Van Der Smissen's dissertation on material layers and highly recommend it for anyone who…
Hi, I'm getting this weird pattern artifact on the cylinder here, all the other pieces are fine. I've tried redoing the UVs, upscaling the texture resolution, I've re-checked the HP and LP and they look fine. Any ideas what's happening?https://drive.google.com/drive/folders/10a8zcuozRHiK_E82KO6FSh3eOQdw9ttf?usp=sharing -…