Your textures are definitely improving! There's still some more you can do though. Right now what you have isn't very convincing. On the cannon, the rust spots aren't where they would appear -- metal tends to rust in very predictable ways. It's most common where water collects or where damage has happened (either by…
I agree with what radsby was saying earlier. However, the attempt you did was, I agree, not looking right. Take a look at egyptian and mayan statues. They have a certain style to their sculptures and the placement of stone is planned out. Bricks will vary in size and fit towards the shape of the statue. They wouldn't…
Straps are looking good, maybe a bit too wrinkly though? I'd smooth them out in the middle and make the edges more frayed to give them a more solid/tight look, but it's up to you. Other than that the cracks seem a bit thin which makes the stone look brittle (It is stone, right?) The damage on the metal and on the stone are…
Yeah, I agree and would step back a few levels. You've made a fairly smooth version of his head and started adding surface cracks, but for a character like this that's just not the right approach. He's stone, so it'd be good to think about the make-up of his face as a bunch of planes that you can shape into stones. Start…
I like your assets mostly. There was a problem with one asset, it was saved with the most brand new FBX format so not even Autodesk FBX converter could open it. BUT I did contact Megascans support and they were quite helpful. In the end they said that there might be some assets that can't be "repaired", but they will make…
I've got a pretty solid cobblestone material going right now, but the grout the stones rest in looks very flat, because presently it's baked from a flat plane. I'd like to add some depth to it- grooves that are sunken in deepest the further away from a stone it is. So, here's what I'd be working with: That's subtracting…
is that a good thing? sorry for my ignorance . i take it slashdot is a web news site ? my brother works in a computer shop and he tels me a million bad stoies about steam , and all sorts of things about horrible things publishers do to games in production , he must spend alot of time reading magazines One of the worst…
This is a well done concept, but I'm not sure how "Dota2" it is. Seems more league of legends to me at the moment then dota, if that makes sense. The proportions and attitude are a bit "cutesy" for me and not as twisted as the dota universe. There's a touch of weird involved with all this blizzard fantasy jazz. As far as…
This is my latest dirt try, I like it better than the other and it isn't as busy as the cobblestones, although I'm still not completely convinced (I'm also running out of time). I also linked the capping stones of the bridge - a couple look a little wonky because of the angle of the camera in this shot. I lost some of the…
Blender Head Studios – a 3D Animation & Asset Creation Studio. I’m a 3D Generalist running Blender Head Studios, a small studio focused on real-time friendly, production-ready work. What I do * 3D product & service explainer animations * 3D education & training videos * 3D asset creation for games, VR/XR, and real-time…