As the topic explains, the uv map for the object I have imported from a OBJ from max 9 has decided that it want's to be an Australian so when I apply the texture I've done for it in order to start detailing, it's looking pants heh. I've tried individually and cumulatively: reset xform, creating a new object, attaching the…
Hi, First post and am stuck rapid prototyping a game. I want to compare the Z-Depth between the player camera and another camera I have in the scene. The second camera updates every frame. How would I get the Z-Depth of the second camera's multiple pixels into the material editor so I could run it through a shader? I am…
Probably shouldn't listen to his advice.. I don't have any concrete advice since I haven't seen any textures on this yet. I did a breakdown of what I would keep an eye out for in another gun thread. It could be useful. http://polycount.com/discussion/comment/2486613 I would say your best bet is to create a work in…
Unless Im totally mistaken having spent the last hour messing in zmapper (and looking briefly in the zbrush forums). A: You can't use your highest res as the projection. Which kinda defeats the point. B: You can't create or modify a projection "cage" especially when dealing with models with different topologies. What makes…
Hey everyone, I thought I would end up with 3 guns for my portfolio before I started applying for jobs, unfortunately the company didn't have anything else for me to do after 2. So now i'm looking for modeling suggestions for my next piece, they say to model for the job you would like to get, and my dreamjob is bethesda,…
I just finished high school and have been doing 3d modeling for a good portion of my life. I was looking for a college or university to maybe see if I can perfect the current "skill" I have but I don't know the first thing about getting into such establishments. On another note, if you did or still are getting an…
Hello dear users So as I Bake I see some extra useless details on my object, How can I get rid of them?(It's really tricky to modify and fix it in Photoshop! especially with Normal Map) Though I've already painted skew, same with offset, And set different min offset and max offset, But I just get different results with…
So I got this enemy type character that I morphed up in DAZ Studio. I exported him into 3ds and I want to try optimizing him. Before I start to retopologize him, I want to do something about the texture maps. There are 5 big texture maps in the folder. One with the limbs, one with the torso, one with the head, one for the…