I have been wanting to up my game in the Sub D world for some time now, and decided I would try my hand at a weapon with a few complex pieces. I'm starting simple as far as weapons go, just a Remington 870 Tactical Shotgun, my biggest challenge was the muzzle brake, the hand pump, and the rail. I was thinking of adding…
Hi! Your hardware might be not powerful enough. On this page it says certain engine features have higher requirements than minimum: https://docs.unrealengine.com/5.0/en-US/hardware-and-software-specifications-for-unreal-engine/ When switching to Directx11 those features might be disabled.
Yea I really think the Maxscript section of CGTalk needs to be archived before it's too late. I'm trying to find a way to use "archiveweb.page" to archive as much as possible as a wacz file, but javascript breaks wacz linking and disabling it in chrome breaks formatting. The archiveweb.page dedicated browser shows the page…
I use mostly customized max hotkeys - I pulled this section out you can use. 1) Run the macros 2) Set rRemove under category Robot to a hotkey It doesn't do the exact same as the max remove -- It won't remove a vert from an edge if the angle around it is < 170 degrees. To change the degree number, change the section in red…
Hey guys, it is my first post in this part of Polycount. I need some advices about pieces for my first portfolio. I'm aiming into hard surface modeling (as you can see I like weapons) but I realize I can't deliver only guns, I need more variety and I'm working on it. I'm self-taught, I model in 3ds max, texturing in…
Hey Guys, just a quick question regarding performance on Substance Painter. If I change any parameters substance is slow and goes through the red loading bar at the bottom of the screen, this happens with all parameters, even base colour. I'm working at 2k resolution and have nothing else open apart from substance painter…
https://www.unrealengine.com/marketplace/en-US/product/9149a10d221544a89cdc4d2e0df67342 Real world scaled,low poly, easy to customize and create LOD's. Also perfect for in simulation genre, logistics / industrial topic. Technical Details Number of Unique Meshes:46 Collision: (Yes/Complex) Vertex Count:211.360 LODs: (No)…
@Udjani iirc it's not a new thing. For 270 degree angles and steeper it is mostly not an issue. It starts below 12 segments already but gets more obvious the more segments you have and it depends on the "bevel flow" as well. The rare cases I used it, setting the profile to ~0.6-0.66 helped, depending on the model.
Hello! We are looking for 3D character creator who can do modeling, rigging and animation, similar art style to Diablo 3 or The Witcher 3. We have 6 team members right now. Me as the lead director/designer and programmer, 1 programmer, 1 music/sound designer, 1 character concept artist and 2 environment artists. We are…