@PolyHertz: Thanks man :) regarding the sculpting, I'd used MB1 for his body as I dont like how 2009 screws the flatshaded views [especially at lower divisions]. But I used 2009 for adding the wrinkles [the Steady Stroke option is great,kinda like Lazy Mouse from zb,enabling it should give you a blob-free stroke]. In…
Hello polycounters. I posted this tread Portfolio Feedback 2 years ago, in Nov 2016. Right after that I found my first gamedev job in this company: Eagle Dynamics. They make hardcore flying simulator "DCS". This is how latest jet model looks like: DCS: F-14 . As you can see this jet model looks really really good. But it…
well before I got your PM I already read this thread and r_feltch_r's comment ;) copypastepixel wrote a initial great script to export a OBJ file with some default modifications using binary hacks http://www.polycount.com/forum/showthread.php?t=71230 I used parts of his technique in TexTools for the…
I imagined the game as a third-person, with the camera being close to the player, at his back except for cutscenes. The game takes place in a gigantic hollow meteorite, full of caves and canyons. These rocks I want to make are the walls of the caves and canyons. Think that maybe the boundaries of the meteorite (projected…
If you want shear unbridled paranoia check out 'The Last Generation' guest staring the late Telly Savalas! http://www.chick.com/reading/tracts/0094/0094_01.asp
For anatomy reference, I suggest pictures from weigh-ins. You always get great front/side view of fighters from these. Here's a few quick Google's of "weigh-ins" for example. It also helps if you have a specific fighter or type of fighter's name. http://www.mmaconvert.com/wp-content/uploads/2009/01/ufc_93_weigh_ins.jpg…
I have to reply to this thread. Watching the news and reading everyones comments on the interbuts is seriously bizzare. 4000 people died of regular flu here in canada last here. 30 000+ died of regular flu in the USA last year. And yes these are prob your more senior members of society. And everyone always says swine flu…
...I think. I've been following Andrei Ichim's normal mapping tutorial over at Game Artist, and While I think I understand the process, I'm not getting the right results. My normal map looks fine, but its not rendering right or showing up in the veiwport. Im fairly sure its a problem whith my Direct X plugin, but I have no…
Another little note about the "saturation confusion". On the animation below, A and C do feel like very close colors ; however, since C is already at full saturation, cranking up the saturation slider would not make it turn into "flaming red", whereas it does so on A. Of course this all makes sense once one understands the…
Well if I go all the way back to my school days until now I'd have to say I've done all of those. Once I began freelancing it was quite a challenge to stay 100% legit. I just bought Modo so hopefully I can stay away from giving any more of my $ to Autodesk for a while. Luckily I got a copy of Photoshop CS2 and Maya from a…