Hey! I finished the stylized environment of the bar to some extend. Attached screenshot from Unity. I wish I could have done graffities, they give certain look to it. But I dont really know how decals work in unity and drawing them on textures would take too much time. I really enjoyed working on it and maybe will continue…
Here's something we don't usually see. A dev from Concord recently made a post on reddit appealing that Marathon not face the same fate as Concord given the comparisons being made online in gamer communities. Its worth a read…
Amplify Shader Editor is a node-based shader creation tool inspired by industry leading editors. An open and tightly integrated solution, it provides a familiar and consistent development environment that seamlessly blends with Unity’s UI conventions and Shader use. AAA quality and flexibility at an indie affordable cost…
Hi there! After getting a bit of industry experience, I thought I'd like to make the transition & expand my skillset from an artist to that of a more well-rounded game developer; to both fill gaps in my skillset, to help turn this industry around for the better, and lastly and most importantly; to proudly deliver the…
I'm lucky enough be in Haz's character course, so here's mah thread! I've chosen to do a version of Dizzy from Guilty Gear X. Like some of the others I'm gonna try and catalog the process and TOP-SECRET Haz advice and so on :) [course threadz: Hazardous: Miku | almighty_gir: Rogue | MrSkullFace: Samus | YBourykina: Lady…
miauu's Script Pack v1.2 is available. Changelog: Clone between is updated to version 1.1 What is new: The created arrays are parametric. At any time you can go back and made changes in your arrays. [ame=" https://www.youtube.com/watch?v=VE4_GRxN3S0&feature=player_embedded"]Watch the video demonstration.[/ame] Orbit…
I first tried to extend the highpoly over the plane before sculpting but my WrapMode 1 didn't work for tilling. It only work when I put it to 2, but it reduce for half the size of the pattern because the point is on the middle of the model :( (Btw, how do you cut the highpoly in half with the messy edgeflow after sculpting…
next code crunch, I'll add in the rest of the 2d camera system. Extend it to do cinematic more easily and change axis placement in the environment. Char has to walk forward in certain places and the camera axis must interp to new positions. Once thats complete, E1M1 is pretty much done with all hard code stuff and the rest…