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Oh man... that is really sad to hear. He was a cool fellow and good artist and imo a central part of what defines polycount. That was just too soon in any way possible.
roughness is an average over an area so there's no correct value for a surface without taking that into account. measuring roughess and translating it into something that matches your specular model is probably all but impossible as such - as a surface gets further away from the viewer, progressively larger changes in…
Hello everyone! I would like to introduce a new tool especially designed for all the artists working on CRYENGINE that I have created recently. This tool is an easy-to-use texture and mesh importer that allow to improve dramatically the asset pipeline for CRYENGINE. Direct download - v0.5 - All releases Key features Import…
If they are coincident and it's a closed surface, you might get lucky by simply converting to Editable Poly and delete the ones that get isolated from the main object (but you'd have to define that somehow).
It’s weird that such a basic (and mandatory) constraint is missing from the "top-tier" animation software.But before someone points to that thing labelled "Parent" under the Constrain menu, or shares links to the help docs. let’s define what parenting actually means. A parent is a hierarchical relationship: one object is…
Thanks for all the input, everyone! It's gonna take me some time to digest it all. @Vorge "Honestly my first thought would be to define swaps. What are you swapping, what are the options. Then defining your seam edges and create a spline-guide just to remind yourself. Then probably a polycount over divided into a part to…
totally agree with the above replies, just wanna give my 2 cents as well. I see three issues here. A. artist doing their own thing, and not what you want in terms of style - this could be either to the artist not being used to design (that is totally okay for a production artist imho) or you have to teach them what you…
Short answer: Triangle Striping. Longer-ish answer: Invisible edges can flow any which way when models are exported/imported. It's up to the ex/importer and the application to define how they flow. If you triangulate, it doesn't give them the option to flip. Slightly more detail:…
Looking pretty cool, I really like the face on the high poly, lots of style =) Crits: The muscles seem a little blobby and are not really flowing and transitioning all that well. You have some weird breaks in places and I'm not sure why? Maybe its unwrapped a little funky? The skin looks vac-u-sealed onto muscles a little…