Continuing work on this low resolution static prop so just sorting through a few OSS & free tools before I get stuck into things later on, atm trying out EZ Baker which enables match by name baking groups using custom cages plus supports both proprietary and free baking software, all without having to switch out of…
Hi, So a bit of background on this. I've been doing freelance game modeling for a while now and I'm at the point where I'm close to setting up a pipeline and have some funds just dedicated to that and i'm not sure what modeler to choose. I used maya in the past but started transitioning to Houdini for most things and now…
You bet - heres what I have so far: In max I imported this bridge which is out of an old game and so at some point the textures were uvw mapped. See bridge - two materials under a multi sub object. The picture below is the o_nvabridge_m1 and the second sub material is a proxy which is a solid color. As you can see - in Max…
Theres no muscle structure here, the face is only identifiable because it has eyes and a mouth. The mouth is way too long and shapeless, it should look more like a stretched out heart but you mouth just looks like flat lines. Not to mention the edges of the mouth end in points, this is no good for modeling. The side view…
Hi everyone! My name is Sasha. I am a writer and composer, and I’m looking to connect with visual artists who are passionate about storytelling to start a collaborative "passion project." About me: I specialize in world-building, scriptwriting, and music composition. I’m not just looking for "someone to draw my idea". I'm…
Thank you both. The viewing stations in the water would be accessed from underneath, there would be a set of stairs in the stations themselves. I am seeing if I will have enough time to model and texture the internal sections, at the moment they will be reflective glass however (as you will be able to see below I have been…
Hello, everyone! Here's something I've been pushing around for the past few hours, it's supposed to be an experimental bridge design for a starship which I am planning to run through my engine to test the stochastic global illumination solver on reasonably reflective/glossy surfaces. The bridge itself spawns from a quick…
These are a help to me I noticed people don't always use the exact same edge-loop methods except the particular edge-loops that circle the mouth and nose. A lot of modeller bring an edge loop from the bottom of the eye to the upper lip and then create the "smile wrinkle" with edge-loops circling from the nose down around…
Been a little bit since I updated my progress here, so quick dump ^^ Some feedback we got was that the connection between the woods and the sewing room is still quite unclear, and it was suggested that we bridge the two locations by showing the outside of the shop. Currently we're still waiting on more concepts for the…