So I just finished blocking out this guy. I wanted to make a cyberpunk inspired character, I got various references from pinterest (mostly stuff like this https://i.pinimg.com/736x/27/e0/91/27e0914112ef3d66678424e33325a0d3--cyberpunk-fashion-male-clothing.jpg ) Everything is still on subdivision level 1 expept for the…
Hi there :) . I'm creating a new environment. A teaser to something bigger in the future (and i need a lot of time for this idea :/ ). For now im closing foliage assets and then i'm starting to create more robo-cyber like elements with two big focal points (not really visible on this screens because the areas are not…
3dsmax? Maya? XSI? Modo? Silo? I use 3dsmax for the most part but I'll try to fire off some generic answers... 1) Unwrapping: - For organic shapes, I normally apply a planar map, then select some faces, and detach a chunk. Select an edge or edge loop, break it and relax the piece. Sometimes I'll convert the edge selection…
Hello folks! My name is Rubens, Just left a big game corporation in Montreal and decided to dedicate my time to our great community. This is my 'Secret Submarine City'. It's still WIP, on the blocking stage. I will be posting the next steps here very soon, so you can give me some crazy ideas on how to move forward. I think…
Thanks Vig. I am using Skin, but rigging is a whole new world for me. I've followed some tuts on it in the past but this is the first time I've worked on a character of my own and it's an absolute bitch to rig. Would you recommend CAT or Biped, both seem similar in the end but CAT seems quicker to set up, and also is there…
This is the first project that I have done outside of education. I have modelled each part of the RC car separately so that it could be rigged if I wish to look into rigging in the future. I have tried to go for a high detail yet low poly approach. The project is currently a work in progress so expect updates as it moves…
::: Geoff Golbum voice::: "That is one big pile of WIN." Though I will say the leather straps are about as wide as my torso which kills the sense of scale because they look like normal, 'belt' style straps compared to the body mass of the creature. That makes this Dinosoaur seem allot smaller. We are talking about the…
@2300511685 Correct, the round over in the third step was added with a non-destructive bevel / chamfer modifier that uses edge weights to control the width. If edge weights aren't an option then a simple loop path could also be used to constrain the round over. There's a few different ways to approach modeling lofted…
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Hey guys! Lurking most of the time here; and almost everything I know in 3D is because of reading forums like polycount; I realized the next step to really up my game is to get critiques from you guys so thank you in advance. I am currently doing a degree in animation & motion capture here in Melbourne. This is one of my…