Jonathan F - thanx dude! yeah, the wood seems messy. Ill see what i can do to fix it. SaferDan - I pressed the magic button that says " enable gaps in normal map"! lol jk I did something Sparks suggested. And that is to use a plane and use a series of plane in the inbetween of the main two planes to cover up the hole. The…
Generally speaking, when establishing scale in your scene for Unreal Engine 4, how
much scaling is too much for the Megascans assets? For the rocks in general? When
I import a rock asset (or any asset) the scale is set to 1. How much scaling is
too much? I’m worried I might lose detail if I scale too high.
Normalmaps cant do magic. Each pixel overwrites the normal of the lowpoly shading with the highpoly shading. The stronger the difference between high and lowpoly the more issues will arise. You are simply asking too much of a normalmap. You could give it a lot more texturespace and bit depth or you need to minimize the…
A ps2/ps3 with two screens at incredibly high resolution @ a 90fps standard, struggles with overdraw & transparency in general (including 1bit alpha), sensitivity to number of drawcalls and no postprocessing! So quite different in practice, in my experience. Limiting texture size _can_ be a solution to someones problem,…
Hi! For me it's currently held back by the lighting. The light sources make for a lot of contrast and light the fog, it's hard to get a sense of the space. Perhaps albedo values are too low, swallowing the light? Any references you're using for the lighting?
Seconding not throwing money into anything from CA.org. MagicSugar's advice is also sound, resonates with me anyway. Regarding your issue, I don't think putting money into any classes or tutorials is going to be your answer. Not that it can't be part of the answer, most knowledge can be valuable, but it sounds to me like…
I find a very simple solution from this video #3DQuickTips 010 - Maya - Power of Snaps, at around 00:15:17. Which is essentially selecting 2 points from the object you want to make parallel to another object, also select two other point to the object you want to refer to, then go to:
- click on the "modify" main menu
-…
Thanks guys! I really appreciate all the congrats/kind words! CJE/ Mazvix - definitely not trying to steal anything here, I'm happy you two have jobs as well! I'll be seeing you at Vigil Mazvix :) Emil- Thanks and sorry to hear you're still looking. I've gone through quite a lot of ups and downs since GDC regarding job…
There seems to be a lot about the details ( C-shaped connector.. so he looses the shoulder pas in battle or does his shoulder "carry" a a secret).. but about what for example his skin ? Is it more soft or somekind of hard and "crusty" (later in the callout it's only... grey.. so i guess "soft").. his hand seems to be only…