Generally speaking, when establishing scale in your scene for Unreal Engine 4, how much scaling is too much for the Megascans assets? For the rocks in general? When I import a rock asset (or any asset) the scale is set to 1. How much scaling is too much? I’m worried I might lose detail if I scale too high.
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As long as the effect isn't too noticeable, and you aren't abusing it (like scaling everything).
For things like rocks, people usually just mash multiple rocks together instead of scaling them a bunch.