Hello to All, I've decided to join in with the fun, Using the Ekko rig kindly provided by Binxx. The squash and stretch style is not something I have explored much, so I created the run cycle with this is mind. Creating what is hopefully an exciting and over the top way of traversing the map. My intention is to now take…
2/9 exercise (reference) references used: + I tried to make a bit more change to the ear of [2/7 head], pushed the tail of antihelix towards the helix and added more volume to the helix
Hey, looks pretty good. One thing I think you could push a bit more is the texturing. Some areas are lacking detail in the albedo and either look blurry or too smooth. In your gloss map I'd push the material definition more. Areas that are harder should be more rough, like the thorax, but in general I think the insect…
I probably didn't explain very well, due to lack of proper editing. The entire point of the essay isn't about pushing yourself hard -- almost the opposite. It is about applying your efforts with a very well thought out methodology, rather than just "pushing hard." It's about making a clear, actionable plan, identifying key…
Pretty good but I think it needs more weight on the initial kickflip pop and the landing after the rail. Bring the body down a lot lower on the landing so it feels like he is taking the weight. It currently looks like he takes the landing with no effort which could be due to the body staying so upright. Also his feet seem…
Transmographier has a "asymmetry" feature. Basically you make your model symmetrical to start with then you can create a copy that is asymmetrical and plug that in to deform the model. The result is a model you can push and pull pieces around as if was symmetrical but its pieces aren't in the exact opposite place. You can…
top art comes from people who work hard on their skills. I remember AI didn't really push students a lot and there was little guidance on making a good folio, so people ended up doing this'n'that, and most folios sucked because nobody ever pushed the students. VFS however is very focused that its students work on a folio…
Yup, Bronco nailed it on the depth -the images look very flat. You can push things into the background by not only darkening them, but by LIGHTENING the, also. However, a common technique is using colour variation. A very simple trick to push things away from the viewer is to decrease the saturation and push towards blue.…
I like the style your going for, and somewhat the inclusion of both hard surface and organic materials in the scene, but I think you need to push the organic pieces more. Maybe there's a hole in the cieling, both emitting light and vines hanging down. Maybe the open door is being opened by huge branches twirling outside…
a multitude of reasons are possible here - strict clauses in contracts on client side forbidding it - cooperations on even higher up level than client side forbidding it - marketing might want a word in each and every bit of official info out there, complicating it all - outsourcers not negotiating in favor of "their"…