Anyone experience this error; and know how to solve ?Error: (Mayatomr.Geometry) : unnamed object is not a mesh, ignored // There is a thread on this forum to which I found related to this problem, the solution is vague.
Pleased to share the Cyber Objection, a Legendary Mythic SMG for Rogue Company. It was the first weapon I managed after being promoted to Weapon Lead and involved lots of fun collaboration with other departments; Unique animations, an ammo counter, reactive effects, and scifi laser audio. More -…
As the title says, I've run into a pesky thing which I know for certain is due to the object being mirrored, but have no idea how to fix it. Lighting built: Lighting unbuilt:
You're welcome Anthony. The default values in pref/settings is almost always overscaled whatever the size of your scene. Imagine you're working in centimeter unit, then these values are meant to become ridiculously low ... like who would like being able to get as close to the object as 1/1000 cm :) But imagine now your…
A couple questions. 1.Is there a way to marquee select objects in UDK? 2. Is there away to attach lights to static meshes? I dont want to use the emmisive to project my lights... takes WAY too long to build. But I want to have a static mesh with a light attached so that every where I place that mesh, it always has that…
When you model an object that bends, I want to bake the mesh by using a method similar to vertex or AO so where the mesh is bent, it is darkened so I know where the bend is on the mesh ?
this object is a 'metal frame' its part of a larger object, but I've decided to bake several parts seperately before manually layering the normal maps to avoid 'pollution' etc, cause I dont want to waste 100 years playing with Blender's bias/distance features. my question is this, the highpoly bits of the frame are 24…