Hi guys, i was trying to use the sculpt mode in ndo to tweak a layer of a preset generated normalmap. I cannot find a way to paint neutrally. I either paint with brush and add whatever is the opacity setting. What i'd like to do is to overwrite the pixel opacity value so i work only in the depth provided from the diffuse…
i haven't read everything but... -I'm not sure what you mean with 'true SubD' ? is there a fake SubD ?. Think i have been missing something. SubD lets you start with whatever you want (a box, a spline, an existing lowpoly model), it's just a toggle that goes from polygons to SubD and back anytime. You can usually do the…
@gnoop, it just occurred to me that you've been using them for years in designer, it just doesn't mention it Using max() blend mode to combine heightmaps is exactly the same as using min() on a pair of SDFs that represent the same surfaces. (Invert and rerange to -1:1 to get the SDF) It's mathematically more convenient to…
Modo has a pretty amazing topo mode if you don't like maya or Zbrush. https://www.youtube.com/watch?v=lDvGREZZVPk#t=60 edit: I guess its not a cheap solution but if the your studio has a license already it could be worth trying out. Personally I find the Maya quad draw mode to be fairly decent in 2015, you can hold down…
Hey peeps, I have a small issue with my max setup which I'm hoping someone has the answer to. When you press 1-5 with an edit poly selected it usually cycles between the subobject modes. if you press the number corresponding to the subobject mode you are in, then it toggles it off and goes back to object mode allowing you…
Hi all. I have been using UE4 for a while now and everything was working fine. The other day I started it up and the perspective view-port was black while in LIT mode and I could not see nothing. I thought it was the updated version of the engine, so I rolled back the engine to 4.9.2 but the perspective view-port was still…
I can not for the life of me get this to work. I'm using Max 2013. I've read through the thread that discussed this. A lot of people were having problems with it not working. Has this been resolved? Is there some secret to getting this to work? When I switch modes do I have to re-bake the Normal maps? So far I've noticed…
Hey so today I got my second tablet (Wacom Intuos4 Medium). My first one was a bamboo but it got stolen at board school. Anyway my question is which do you prefer, Pen or Mouse mode? Pen mode is when the hotspot on the tablet represents the entire screen. Mouse mode is when the cursor moves like a mouse would. Let me know…
Ok so me and a mate are a bit bored and heres what were gonna start working on. Finally finished my map except a few little tricksy bugs the evil hobbit quake3 engine still pesters the precious. I imported a model into bog-quake3 today, with a few tag issues if anyone has a few seconds to talk about tags give me a buzz…
I've been struggling with UDK's Foliage Mode, because when I paint my trees and bake with lightmass, it doesn't bake my tree's LOD's correctly. (As shown in the image) --- Things I did and notes --- > Manually placing trees works with baking, but not my Foliage Mode trees > The base mesh of the LOD always bakes correctly…