I went and read Rorshach's post, and found that arshlevon nailed it... the graphics card has nothing to do with how 3ds Max generates normal maps. The card however does matter when rendering them in realtime (in a Max viewport, in a game, in a previewing tool, etc.). ATI cards expect the green channel to point the normal…
I found that when you can flip the interview around and start asking them questions the more at ease everyone will be. People are always looking for a chance to talk and you can find out about the company. This is a two way street you need to find out about them also so you don't end up in the wrong place. Your name and…
Hey everyone! I found out about this contest late, so I only got started yesterday. My idea is of a map where there are 2 temples, each of which would act as a base for multiplayer maps. Between the temples, grass gardens have been interspersed with trenches, and dominating the middle of the map is a giant advanced…
Hey Guys, Im currently in my third year at Uni, conducting a study into the optimisation of modular characters for games for my FYP. I will be designing two interchangeable modular armor sets to fit around a male character within UDK. Current Update: In UDK: A few random in engine combinations: Sculpts: Similar Stuff to…
I'm gonna try and smash two questions into here quickly if I can. Firstly there was a recent thread we where discussing the addition of a stained glass window to a fellow users work, the two references for help where : http://udn.epicgames.com/Three/Lightmass.html#Translucent%20shadows…
Thanks @Ashervisalis! Do you have any thoughts of what I can improve? Today I finished making a few more props after getting into the flow of things (a bit too much and forgetting to even eat lol). Started by making a light switch (may do another variant but this is probably one of the least important things for my scene)…
haha yeh! but decided to put a pause on the painting. I don't feel like i'm learning anything from it and having a hard time making any progress with it because of my lack of knowledge. I need to go back to basics and also I need to reread that androidarts tut. These are just some of my notes I have no idea if they are…
To the OP : the reason why big studios require modelers to be able to use Max or Maya has pretty much nothing to do with these programs being superior or inferior to others - it's just because that's what these teams developed a workflow around. And one of the reasons why these studios pick these programs in the first…
First and foremost, Toolbag is a fast and high quality GPU baker. Other bakers may have one or two features that you'll find in Toolbag, but overall Toolbag is most complete baking app on the market (though I am of course biased). Here are some notable features: * Real-time 3D bake previews. As you adjust bake settings you…
Cool little scene, I love the simplicity and style of Mirror's Edge! Drew posted a great reference image, it offers some insight into some major things you're missing. The image doesn't look very grounded and there's little to no directionality in the lighting. Two major things you can try to help you: * Motivate your…