This bug makes max crash all the time: I have a Biped skeleton that is animated, i have linked the Bip01 (root bone) to a animated dummy to see how my run animation looks when he actually moves forward. The bip01 already has some animation keys that go up and down. But now when i want to animate some more up and down i…
I am using unity and created a simple animation for a box to move up and down on the why axis. I got it to work. I then duplicated the object and moved it but when i hit play it goes back to the original position to do the animation instead of doing the animation from that new position..now i get why it does it..because i…
Hi Guys, I’ve developed a short film script (10 minutes approx.) and am now looking for some 3D Artists (and a concept artist) to help me realise the vision and make a high quality short film. The project is titled ‘The Archaeologist’ and is a sci-fi film about a robot in the far future who comes across a human being, a…
Maybe you have some nice workflow to tip me about here, but if you f.ex would want to make one of the animations longer in the scene you have now, you still have to move all your keys for all the following animations, correct? If you need to do running changes in the animation I guess my approach could be kind of time…
Linking it back to the world will allow you to animate the object by its self. Make sure you're using the actual animation constraint, not the select and link tool which will set permanent links that can not be undone during animation. Click the hat, click Animation > Constraints > Link Constraint. (Or assign it via the…
Hello everyone! Fenrir Studios is looking for talented artists and programmers to help build the world of "Dark Storm". We're looking for candidates that have wide range of techniques for creating stunning visual 3D environments, and have comprehension with 3D game design. Project Title: Dark Storm Ascension Dark Storm:…
Hey guys, Im working on a game using all pre rendered sprites (because I use a 2D engine and like the style). Animation and characters are my weakpoint and I am looking for some input how to most efficiently do this. My main character is seen from around 45° top down (Placeholder character) And I have to render this out in…
Hello! I'm looking for a few people to add to my team. I'm currently making a fighting game in UE4 by the name of Origin of Storms. It is a mix of Marvel's speed and combos with Bloody Roar's transformations. Instead of transforming into beasts, characters will transform into elemental versions of themselves. So far we've…
Hello. I'm in the process of making animations for a game engine. Animations for it require a specific rotation order for each bone. I prepared my rig in maya 2015 with the correct rotation order, animated it and now I'm stuck trying to get it into a bvh. I tried a bvh exporter script that a friend supplied me with, but it…
I have been wordering what is the best way to create a final low poly mesh for riggers and animators to work on in terms of either retopoing one whole entire mesh or combining broken up parts into one mesh? I was doing a project once where I had separate meshes combined into one mesh and when it came time to rig/animate it…