Good advice from cryrid. If you want to make an animated game character from start to finish using ZBrush to sculpt, and you also have Maya then there is a great tutorial/video course from Mike Pavlovich available on eat 3D: http://eat3d.com/bundles/zbrush4_character you can find a summary video of the course on youtube. I…
Simple automation tools are easily done by chat GPT. Blender is where it shines actually. What I'd love to see is a kind of deeper Blender customization. A 2d vector editor mode with editable spline brushes driven by grease pensil. The whole "draw" mode is quite inconvenient currently . I want something like "skeletal"…
Here is hawken's awesome 2D app -> http://www.facemakr.com/ In response to the effort required, it can be pretty considerable. I guess it depends pretty drastically on the style and variety you are aiming for. I highly doubt any pre-canned tool or software is going to replace an artist helping you with this...just not…
I'd say you have a pretty good start. I have a degree in animation and am working full time as an animator right now. I'm also finishing my bachelors of computer science with a focus on game programming this school year as well. Knowing both worlds is a good thing, even if you just plan on focusing on one later on. But for…
i am no animator but that animi chick moved like she had a stick up her ass. in the way she danced, sang, and just moved. All her movements seemed very unnaturally stiff. quite the opposite whe I checked out the gorilliz videos. good venue there.
Looking pretty cool, will all come down to gameplay though and how cool that will be. As for facial animations yeah there not great, most games dont do them well but honestly its due to time and money. You cant have animators burning time on small things like facial animation when there is plenty of full body animation to…
@ewing You need to use bones for animation to work. How I would do this (I use Maya, but I'm sure there's an equivalent solution in blender) is to make a skeleton with one bone per piece. Constrain the bones to the blocks so that your existing animation moves them around and then bake that animation to the skeleton. Then…
Hello Polycounters! Happy NewYear to you all! 2016! Woot! :D I wish you all a great productive year full of creativity and progress! Do you have any plans or goals you wanna achieve for this new year? Also, had you set objectives for this year that you managed to complete? How about we list all the good stuff we managed to…
After months of not beeing able to do any creative work for various reasons i realy want to get back into the habit of doing frequent, hopefully daily creative work and in the hope of posting some of it to motivate me I will also start this digital sketchbook here. I have an education as a traditional wood/stone sculptor…
Hi guys, this is my first post. This is a model I'm working on for a game I've developing in Unity. I don't want to reveal much about the game until it's closer to release, but I want to get some experienced eyes on the model before I start to rig and animate him. Anything stand out as being problematic, or does he look…