Here's my rough concept for the helm and crossbow. Trying to go for an sniper/assassin kind of feel. Took a few attempts at drawing to get it somewhere I liked, but happy with the current shapes. On to modelling!
I would suggest downloading a fully-rigged character model (and if possible animated too). You won't be able to do anything decent in four days, starting from scratch. Alpha demos typically have alpha content, and the art is not nearly as important as the gameplay. Which game engine is being used? Both Unreal and Unity…
I've always appreciated chess for its theatrical nature. To me, the game was enchanting win or lose because I could so clearly picture the "little battlefield" in my mind. Ever since I've begun practicing 3D modeling and sculpting, I've known that I wanted to try my hand at designing a few chess sets. The specific…
If you watch the following video, you can see that the textures on the floor and walls (and everywhere, for that matter) are jittery/grainy. The sequence was rendered out in .jpgs, with production quality sampling, but I still can't figure out why the grainy image occurs. I think it may have something to do with final…
Hi Does any one know how to connect Multi UVs set in Maya? * I have a model which it has a multi uvs sets (4 sets) ..I want to connect all of them in one material ..how can I do that? Thanks! example of my project :- Uploaded with ImageShack.us Uploaded with ImageShack.us Uploaded with ImageShack.us Thanks
does anyone know a method (script, plugin, native ps method i've missed?) for managing different sets of brushes - for example, copying a brush from one set into another, without the painful arse of deleting everything other than the brush you want and then appending the set you want that brush to be in onto the end?…
I have the same issue with GI settings. But in my case, saving the vray render settings as a preset don't save GI settings. Moreover when saving it, it resets it to the standards settings each times. Also, there is a lot of other random actions that seems to put back the standards GI settings. I'm new to vray as well, and…
I prefer Blender for this. Attach objects together, then create new empty texture and make it active "target" ( its node selected) in all materials ( drag and drop new texture from image pane to shader pane in each material) . Copy UV set and keep the original one with camera mark on while the new selected one with that…
Copy UVs still works even if the meshes don't have identical polygon counts... so I'm not sure how you've come across Transfer UVs not working :( 1. Select your mesh with the correct UVs, and then the mesh with the bad UVs. 2. Now go to Mesh -> Transfer Attributes, then set Vertex Position, Vertex Normal and Color Sets all…
Hi! First post over here in polycount i think. Nice to be here. Me and a friend of mine are working on our final portfolio pieces before we are applying for internship. We decided to create a Sci-fi environment and some characters. About the project: The goal of this is to evolve into a game. Since there are only two of us…