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mental ray settings

chronologicalist
polycounter lvl 8
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chronologicalist polycounter lvl 8
If you watch the following video, you can see that the textures on the floor and walls (and everywhere, for that matter) are jittery/grainy. The sequence was rendered out in .jpgs, with production quality sampling, but I still can't figure out why the grainy image occurs. I think it may have something to do with final gather, but that's totally a guess. Any help is greatly appreciated! http://www.youtube.com/watch?v=56iXU4epfh4&feature=youtu.be

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  • MM
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    MM polycounter lvl 18
    if you wanna get proper feedback please post actual rendered stills instead of that youtube video. youtube compression makes it very hard to see what exactly you are talking about.
  • Ace-Angel
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    Ace-Angel polycounter lvl 12
    It looks like a compression issue, you should be using TGA's or PNG's sequences and not JPG's, since Autodesk seems to have screwed something in the JPG code (even the highest settings have artifacts sometimes).

    Other then that, maybe a few still images, screenshot your render settings, such as how many rays you have, if it's mentral ray, etc...
  • anaho
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    anaho polycounter lvl 8
    If its FG related increasing the rays and density should help.
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