If you watch the following video, you can see that the textures on the floor and walls (and everywhere, for that matter) are jittery/grainy. The sequence was rendered out in .jpgs, with production quality sampling, but I still can't figure out why the grainy image occurs. I think it may have something to do with final gather, but that's totally a guess. Any help is greatly appreciated!
http://www.youtube.com/watch?v=56iXU4epfh4&feature=youtu.be
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Other then that, maybe a few still images, screenshot your render settings, such as how many rays you have, if it's mentral ray, etc...