@ Brygel Tried some other weapons and wood in zbrush before but failed. This is the first thing i have finished and i dare to show to all the great artists on this forum :) @ Brad Thanks alot for the info! I'll get started adjusting things asap and do some test bakes. @TheSlimShady Thanks, and yes I have done alot of…
Hey guys. I've just launched my new website and wanted to share it with everyone. Check it out: http://www.yanivdekel.com Currently it's a little bit light on content, but I'm hoping it will get more populated when I get some more work :) Most of the pieces there are weapons I made for the Rise of the Triad remake/reboot…
Hello all! Currently working on to fix up my portfolio, while I took up to learn Substance painter at the same time. This is a flail I've been working on, weapon idea(not texturing style :D ) heavily inspired by the love for Diablo series. Seeing as this is my first project to learn texturing with Substance painter and…
Hey guys, I'm almost done modeling an Uzi, now there is alot of parts on this weapon and I'm thinking keeping it all on one texture set would just result in low density textures. If it were a handgun I would definitely keep it on one texture set. What do you guys think? Is it justified? Might have the Magazine, Stock,…
Hi all I've been spending the last few months learning to model with Maya and the last few weeks working from the very awesome hand painted texturing tutorial by Tyson Murphy. I really love stylized 3D art and I'm trying to learn to make some myself. :) Now that I've completed the tutorial I want to practice what I've…
Hi, My name is Donnie Oliver I am a Prop/Weapon artist at Elite3D and I am looking for some freelance work. I focus on realistic art styles. My skills include: -High Poly modelling -Low Poly modelling -Baking -Texturing -Optimisation -Integration Software Expertise: -Blender -Zbrush -Marmoset Toolbag 3 -Substance Painter…
Hello everyone, The aim is to show my progress in quality of my 3D models. But, I would still love some advice, tips and tricks from anyone. So I followed a great weapon tutorial on Gumroad and this was my end result. Then I tried to model the Glock 19 and it came out pretty awful, I have to admit. But, I am only modeling…
There is a lot of free weapon models you can find on places like turbosquid (most are crap, but some are surprisingly good). I'd collect all the freebies you can. Then, if you've got UE4, you can download the Squad modding kit and get access to all of their weapons as well. Then, you can look at all these different models…
Hi, I am Gaurav Joshi from India. I am working in gaming industry for more than 9yr now, as full time and contract/freelance basis. I have work experience of leading team and simultaneously working on assets remotely. Key Software Skills- Maya Modeling (weapons/props) Zbush Sculpting (organic props/characters) Substance…
Hey polycount. What do you think about this proxy I placed on the blade material? It's "UniformNoise" with the values: "minVal" .69 "maxVal" 1.337 "resultVar" "$alpha" //focusOnTheAlpha Looking for feedback on the jitter speed, the size of the min and max of the jitter, too jarring, not jittery enough, etc etc. Thanks!…