MAYA 2016 I rotated the local rotation axis like in the picture and the rotation manip in object mode oreiented to the same as Local rotation axis. But on the right picture, I use move tool in object mode(holding W key and left click marking menu >> object) and the manip doesn't alight with local rotation axis. questions:…
Update 02/13: ORIGINAL POST: Hey all! Not making the same mistake I made with my last pieces by waiting until a bunch of work was done before starting a thread. So, here's what I'm planning to be my next portfolio piece (assuming all goes well)... Moto! For those who don't know, Moto is an enemy from Nintendo's Metroid…
Hi Blender V2.79 How do I get a transparency to display in edit mode? Would help with retopo and adjusting the lopoly knuckle position. Object mode. Edit mode Thanks in advance! Cheerio
Hello everyone, I am switching to 3ds Max and I was wondering if there is an option to change the wireframe color when you enter sub-object mode ( edge/vert/face mode ). Maya and XSI have that option but I can't find it in max. Does anybody know if there is an option or a script ? Thanks. Top images - object mode Bottom -…
I agree with resistant, and if it matches the mood of your mod, maybe some decal skin variations, like maybe stuff that they scribble between battles. It looks like they're vehicles in UT2k4 which means you could conceivably create a few varying copies of each vehicle class... just to make things interesting.
Hi! I wonder is there any good way to expose all blending modes to Substance Painter? It seams that some of the generators have blending modes inside like for example "mask editor" So I made something similar using multi-switch but I'm not satisifed with this and I don't have one variable control on opacity - for each…
Heh... Wow I think my last post must have been like 8 years ago... Anyway, just working on my first serious attempt at character modeling For that, I took a concept that I liked and that offered a whole bunch of interesting challenges Ustanak is the main bad guy in RE6's Jake campaign and he's a tough mofo. I spent around…
Many thanks for the pointers @Eric Chadwick Unfortunately, I don't understand what you're asking exactly, so here is the normal map: By 'run a histogram on the original texture', do you mean like so? I must admit, I didn't pay too much mind in what color space the texture itself was being previewed in, as long the shading…
Hello everyone, I want to share a new tool I've been developing for some time now called VmBaker. It is a texture baking tool mainly targeted at game developers for making low-poly models - but it's really up to you how you want to use it. If you're tired of exporting models from Maya to Blender just to bake beveled edges,…