Why does it even matter if Sony saw nintendo had motion sensing controllers and decided to implement it. Really, nintendo isn't the first to use motion sensing, so who cares? In fact, nintendo really hasn't been the first to do much of anything that I can think off. Not that that's bad, they have improved on many things. I…
Your system does not have that much ram. But i would rethink first if you reall y need that much polygons. One 4k map is only able to store 16mil pixel. And that only if you would use 100% uv space. Take a second look if you really need the highest level. And make sure you delete all undo steps on the subtools you dont…
its a rock wall... i'll give you that. i'll agree that it looks like the original source image has a lot of lighting information already, which isn't good for a PBR system, since your diffuse/albedo uses most lighting info from your gloss/roughness and spec/metalness maps. it would be nice to see what your diffuse/albedo…
Thanks again 3dReaper, I have seen a few of those but some are new and contain great info/examples I've been spending the last 2 days playing around with the modeling techniques Red Storm used for The Division (Maya to Zbrush with heavy use of Dynamesh), when i'm done with this I plan to revisit and revamp my previous…
Oh, yeah. Found their contact on LinkedIn. However, before I contact them, a quick question to finish this conversation with. I've checked F-1 visa online, it says that I need to be already accepted by a university in the U.S. according to the SEVP system. So...how is that possible when I'm going there at summer solely for…
your projection cage needs adjustment to get rid of the scalloping. adjust the cage so the verticle segments are closer to the lo poly, segments. basically scale the cage on the z axis using the world reference coordinate system. it looks flat because your lo poly has enough normal information, there is not enough…
Yes I read about that, the pc version does use SSAO as an option but the console version does not have it. I'm not really interested in how they do ao but how they are getting different coloured ambient lighting inside a shadow, ao would just change the value of the shadow colour but I'm seeing actual hue differences which…
Depends on which platform you are aiming for. On the DS you could use something around 300 polys for the main character and a 128x128 diffuse (64x64 preferably). The DS can render up to 2048 polys at the same time on the 3d screen. It also has backface culling and renders polys as quads instead of tris if the vertexes are…
I agree with the system needed the parent controls for each profile, that makes sense to me. Jail time for selling a M game to a minor seems off, a $50,000 to $250,000 fine to the store and community service sounds better. That way the company gets screwed when one of the people that works for them sells to a kid. Other…
Wow that screenshot looks amazing, but I grew up in south africa and I can imagine a game that looks like this having a good chance of being banned there. Theres just too much racial politics in some african countries and alot of people are trying to get away from the past or present racial prejudices. I dont know if the…