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Just Cause 2 lighting model?

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malcolm polycount sponsor
Anyone here work at Avalanche, or anyone know what the light rig is for Just Cause 2. I'm seeing all this indirect lighting in the game and I'd really like to know how they are getting it? I'm assuming the world is way to big to bake lightmaps on and I don't see any dxt artifacting in the lighting. At first I thought it was a vertex occlusion bake but there is colour in the indirect lighting which I just can't figure out. Are they doing some fancy pants spherical harmonic, or are they using the crysis one bounce from the sun thing?

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