Nice work. I am working on rigging and animating (using purchased animations) some characters right now as well, although my models have a lot more vertices than this. I've learned a few things so far that I can share. 1. The topology is one factor among many that are going to determine how well you model looks during…
SFM is just a runtime "mod". You dont have any control over the level. Like others said its garrys mod with a timeline. You wouldnt animate something like a character in an engine because the tools arent going to be as robust as an animation package. The animation tools it includes are just for tweaking animations, which…
Wanted to add a secondary note here about this one in particular. When I see a reel with one of the AM rigs, I'm immediately suspicious about the quality of work the animator can do without oversight and feedback from a mentor. I've seen a number of AM graduats who had great animations in their reel, but completely fell…
Hit me up. Senior Animator - Ongoing Job duties include: Create high quality key-framed and motion capture animations, demonstrating a strong sense of posing, timing, and weight Work closely with the Lead Animator to establish character motion and personality Accept direction and cooperate with the team to meet production…
There are a bunch of free GDC talks in the GDC Vault online now! http://www.gdcvault.com/free Including this years animation Tricks of the Trade: http://www.gdcvault.com/play/1024320/Animation-Bootcamp-Tricks-of-the (ninja edit: SLipsius) And the animation micro talks!…
"Solid background in traditional arts included but not limited to animation, illustration, design or traditional media2 got to work with that. modeling, texturing, and animating objects using 3ds Max and Photoshop (or equivalent 3D and 2D programs). Does this means if I am well versed with Maya do i get to work with maya?…
Ahh, I see. So, a 'rig' is only a rig if it has manipulators/controllers to aid with making an animation? Is it not a 'rig' if animations have been made/keyframed...? Thanks for the heads-up about the FBXReview. I didn't even know that was a thing. I've just been using Window's default 3DViewer to see if the models look…
I’m looking for an intermediate to senior freelance 3D Character Artist for a paid contract to produce a fully game-ready stylized character for Unity (Universal Render Pipeline). This is freelance contract work only — no rev-share, no royalties. 🔧 Engine / Pipeline Unity URP only SRP Batcher & GPU instancing compatible…
Hi all, I've recently put together a showreel with the my anim work for the iAnimate games workshop from the last few months. Looking for any critique on how to improve it. http://www.youtube.com/watch?v=GiU2iyAGZTU Thanks
Okay I don't want to clutter the 'what are you working' thread anymore with this hence decided to make a new thread for it. Early anim tests made with the lowpoly garbage collecor : I'd like to use this thread as a place where to put many little animation tests, ranging from walkcycle to facial anims. I certainly won't be…