Does anybody know a way to get rid of this? I recall same thing had been happening with Photoshop smart objects a decade ago . Then they fixed it. In SD it always been that way when you scale down not /2 but rather some arbitrary number . I mean since the very first version so I avoided to scale imported bitmaps as much as…
I have no idea what happened, this is somehting thats across new projects/old projects. No matter what brush I pick it seems that it treats the paint in some sort of blending mode. I assume I've managed to enable something or broken something but I can't for the world of me figure out what.
You are making a "fantasy game" This is a huge spectrum of art styles, system specs, and game types. Most artists trying to get better try to work on multiple styles in multiple system specs. It seems that you are asking for multiple artists to contact who each have a library full of models that all fit the same style.…
Hello there, I have a question regarding handpainting. For some reason the brushes in 3dcoat seem to be really choppy, they tend to only target one side when painting on strong edges, sometimes heavily bleeding over when painting inside cavities, even with a small brush. Meanwhile in blender the paint gets applied really…
Yea....the new doom wasnt meant to be scary, it was meant to make you feel badass as fuck. The music alone should be a big indicator. Sound plays a huge role in mood, which is a big reason why dead space had such an intense atmosphere. Its all about context.
We who are about to Die has officially gone out of alpha and into beta. (aka alpha 1.0 or beta 0.0) This makes the exhausted game-dev happy. I split development into 4 major cycles/updates, 2 for alpha. 2 for beta. Now 2 are totally done and already parts of update 3! I would say the game is about 65% done. Now comes a big…
Hi! The name's SimplyBlissful. As a beginner 3D artist, I'm looking to offer my services to those who want their 2D projects, realized to 3D! I'm only offering 3D-Modelling, so no UV unwrapping, texturing or rigging. I'm also not creating models with mouth meshes. What I require from you on this is a turnaround sheet of…
Hi! UV borders aligned to pixel grid reduce texture seams showing (Aliasing on UV seams), which is my guess why it's prioritised over stretched UVs. Stretched UVs are moved out of prominent areas of the model (face) to places that are less in focus or covered up. Textures baked from a highpoly and non UV projected patterns…
Not really. A book cover is a fundamentally different thing from the writing itself. Though I guess you could certainly have a great-looking 3d model that has super ugly wireframes, crazy terrible UVs, messy material structure, etc. But good-looking 3d art is more exclusive than well-formed but non-pretty 3D art. Harder to…